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mesh

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  1. Lavorare con Verify Watermark|Documentation

    Class Libraries & REST APIs for the developers to manipulate & process Files from Word, Excel, PowerPoint, Visio, PDF, CAD & several other categories in Web, Desktop or Mobile apps. Develop & deploy on Windows, Linux, MacOS & Android platforms....=> { var mesh = node . GetEntity < Mesh >(); if ( mesh != null...Watermark . DecodeWatermark ( mesh , "1234" ); if ( text != null...

    docs.aspose.com/3d/it/net/working-with-verify-w...
  2. Aggiungi filigrana cieca a DRC formati di file ...

    C# codice sorgente per caricare, eseguire il rendering e aggiungere filigrana cieca a DRC documenti su .NET Framework, .NET Core, Mono....classe Scene- Ottieni la classe mesh di Aspose.3D- Aggiungi filigrana...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/it/net/watermark/drc/
  3. Blind watermerk toevoegen aan U3D bestandsindel...

    C# broncode om blind watermerk te laden, weer te geven en toe te voegen aan U3D documenten op .NET Framework, .NET Core, Mono....constructor van Scene klasse- Haal de mesh-klasse van Aspose.3D op- Voeg...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/nl/net/watermark/u3d/
  4. Blind watermerk toevoegen aan AMF bestandsindel...

    C# broncode om blind watermerk te laden, weer te geven en toe te voegen aan AMF documenten op .NET Framework, .NET Core, Mono....constructor van Scene klasse- Haal de mesh-klasse van Aspose.3D op- Voeg...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/nl/net/watermark/amf/
  5. Blind watermerk toevoegen aan VRML bestandsinde...

    C# broncode om blind watermerk te laden, weer te geven en toe te voegen aan VRML documenten op .NET Framework, .NET Core, Mono....constructor van Scene klasse- Haal de mesh-klasse van Aspose.3D op- Voeg...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/nl/net/watermark/vrml/
  6. Wyodrębnij zasoby z JT formatów plików przez .N...

    C# kod źródłowy do ładowania, renderowania i dodawania wyodrębnianych zasobów z JT dokumentów w .NET Framework, .NET Core, Mono....Entities) { if (entity is Mesh) Save((Mesh)entity, node.Name); }...Save((Texture)obj); } else if (obj is Mesh) { Save((Mesh)obj, null ); } else if...

    products.aspose.com/3d/pl/net/extractor/jt/
  7. Générer des données normales pour tous les mail...

    Aspose.3D for Java API a le support de générer des données normales pour tous les maillages du modèle 3D (sans les données normales)....create normal data for all meshes s . getRootNode (). accept...) { Mesh mesh = ( Mesh ) node . getEntity (); if ( mesh != null...

    docs.aspose.com/3d/fr/java/generate-normal-data...
  8. Split esh sh|Documentation

    Aspose.3D for Java API يدعم تقسيم جميع شبكات المشهد إلى عدة شبكات فرعية لكل مادة. لن تقسم طريقة SplitMesh شبكة من المشهد ، إذا تم تعيين مادة واحدة لها. يمكن تحقيق ذلك باستخدام Aspose.3D for Java API....Scene ( MyDir ); // Split all meshes PolygonModifier . splitMesh...Create a mesh of box(A box is composed by 6 planes) Mesh box = (...

    docs.aspose.com/3d/ar/java/split-mesh/
  9. Variazioni pubbliche di API in Aspose.3D 1.7.0|...

    Class Libraries & REST APIs for the developers to manipulate & process Files from Word, Excel, PowerPoint, Visio, PDF, CAD & several other categories in Web, Desktop or Mobile apps. Develop & deploy on Windows, Linux, MacOS & Android platforms....a torus for casting shadows Mesh m = ( new Torus ( "" , 1 , 0...generare dati normali dall’istanza Mesh, se l’elemento VertexElementSmoothi...

    docs.aspose.com/3d/it/net/public-api-changes-in...
  10. العام API يتغير في Aspose.3D 1.2.0|Documentation

    Class Libraries & REST APIs for the developers to manipulate & process Files from Word, Excel, PowerPoint, Visio, PDF, CAD & several other categories in Web, Desktop or Mobile apps. Develop & deploy on Windows, Linux, MacOS & Android platforms....node ) { Mesh mesh = node . GetEntity < Mesh >(); if ( mesh != null...null ) { //triangulate the mesh Mesh newMesh = PolygonModifier...

    docs.aspose.com/3d/ar/net/public-api-changes-in...