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mesh

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  1. Blind watermerk toevoegen aan JT bestandsindeli...

    C# broncode om blind watermerk te laden, weer te geven en toe te voegen aan JT documenten op .NET Framework, .NET Core, Mono....constructor van Scene klasse- Haal de mesh-klasse van Aspose.3D op- Voeg...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/nl/net/watermark/jt/
  2. Blind watermerk toevoegen aan USDZ bestandsinde...

    C# broncode om blind watermerk te laden, weer te geven en toe te voegen aan USDZ documenten op .NET Framework, .NET Core, Mono....constructor van Scene klasse- Haal de mesh-klasse van Aspose.3D op- Voeg...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/nl/net/watermark/usdz/
  3. Arbeiten mit Wasserzeichen|Documentation

    Class Libraries & REST APIs for the developers to manipulate & process Files from Word, Excel, PowerPoint, Visio, PDF, CAD & several other categories in Web, Desktop or Mobile apps. Develop & deploy on Windows, Linux, MacOS & Android platforms....=> { var mesh = node . GetEntity < Mesh >(); if ( mesh != null...numMeshes ++; mesh = Watermark . EncodeWatermark ( mesh , "HelloWorld"...

    docs.aspose.com/3d/de/net/working-with-watermark/
  4. Lavorare con il Marchio Filigrana|Documentation

    Class Libraries & REST APIs for the developers to manipulate & process Files from Word, Excel, PowerPoint, Visio, PDF, CAD & several other categories in Web, Desktop or Mobile apps. Develop & deploy on Windows, Linux, MacOS & Android platforms....=> { var mesh = node . GetEntity < Mesh >(); if ( mesh != null...numMeshes ++; mesh = Watermark . EncodeWatermark ( mesh , "HelloWorld"...

    docs.aspose.com/3d/it/net/working-with-watermark/
  5. Объединить сетки в файле 3D|Documentation

    Разработчики могут объединять несколько ячеек в одну действительную сетку. Они могут преобразовать все сетки сцены 3D, узла или набора узлов в единую сетку. Чтобы достичь этого, в классе Aspose.ThreeD.Entities.PolygonModifier есть три члена MergeMesh....есть несколько членов merge_mesh . В приведенном ниже образце...merge all meshes mesh = a3d . PolygonModifier . merge_mesh ( scene...

    docs.aspose.com/3d/ru/python-net/merge-meshes-i...
  6. .NET을(를) 통해 JPEG 파일 형식에서 Lithophane 만들기 | produ...

    C# 소스 코드를 사용하여 .NET Framework, .NET Core, Mono에서 lithophane to JPEG 문서를 로드, 렌더링 및 생성합니다....매개변수를 만들고 Mesh 개체를 만듭니다.- 메쉬 개체에 대한 계산 작업 수행- JPEG 파일은 Mesh 클래스를 통해...//메쉬 개체에 대한 계산 작업 수행 var mesh = new Mesh(); for ( int y = 0 ; y...

    products.aspose.com/3d/ko/net/lithophane/jpeg/
  7. .NET을(를) 통해 TGA 파일 형식에서 Lithophane 만들기 | produc...

    C# 소스 코드를 사용하여 .NET Framework, .NET Core, Mono에서 lithophane to TGA 문서를 로드, 렌더링 및 생성합니다....매개변수를 만들고 Mesh 개체를 만듭니다.- 메쉬 개체에 대한 계산 작업 수행- TGA 파일은 Mesh 클래스를 통해...//메쉬 개체에 대한 계산 작업 수행 var mesh = new Mesh(); for ( int y = 0 ; y...

    products.aspose.com/3d/ko/net/lithophane/tga/
  8. Offentlig API Ändrar i Aspose.3D 1.3.00|Documen...

    Class Libraries & REST APIs for the developers to manipulate & process Files from Word, Excel, PowerPoint, Visio, PDF, CAD & several other categories in Web, Desktop or Mobile apps. Develop & deploy on Windows, Linux, MacOS & Android platforms.... Exempelkod: Mesh-klassobjektet används i koden...koden. Vi kan Skapa ett Mesh-klassobjekt som berättat där. . C#...

    docs.aspose.com/3d/sv/net/public-api-changes-in...
  9. Aggiungi la filigrana cieca ai formati di file ...

    C# codice sorgente per caricare, eseguire il rendering e aggiungere filigrana cieca ai documenti X su .NET Framework, .NET Core, Mono....classe Scene- Ottieni la classe mesh di Aspose.3D- Aggiungi filigrana...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/it/net/watermark/x/
  10. Blind watermerk toevoegen aan X-bestandsindelin...

    C# broncode om blind watermerk te laden, weer te geven en toe te voegen aan X-documenten op .NET Framework, .NET Core, Mono....van de Scene-klasse- Haal de mesh-klasse van Aspose.3D op- Voeg...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/nl/net/watermark/x/