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mesh

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  1. Middelen extraheren uit VRML bestandsindelingen...

    C# broncode voor het laden, weergeven en toevoegen van extract-items uit VRML documenten op .NET Framework, .NET Core, Mono....Entities) { if (entity is Mesh) Save((Mesh)entity, node.Name); }...Save((Texture)obj); } else if (obj is Mesh) { Save((Mesh)obj, null ); } else if...

    products.aspose.com/3d/nl/net/extractor/vrml/
  2. Middelen extraheren uit FBX bestandsindelingen ...

    C# broncode voor het laden, weergeven en toevoegen van extract-items uit FBX documenten op .NET Framework, .NET Core, Mono....Entities) { if (entity is Mesh) Save((Mesh)entity, node.Name); }...Save((Texture)obj); } else if (obj is Mesh) { Save((Mesh)obj, null ); } else if...

    products.aspose.com/3d/nl/net/extractor/fbx/
  3. Middelen extraheren uit OBJ bestandsindelingen ...

    C# broncode voor het laden, weergeven en toevoegen van extract-items uit OBJ documenten op .NET Framework, .NET Core, Mono....Entities) { if (entity is Mesh) Save((Mesh)entity, node.Name); }...Save((Texture)obj); } else if (obj is Mesh) { Save((Mesh)obj, null ); } else if...

    products.aspose.com/3d/nl/net/extractor/obj/
  4. Estrai risorse da STL formati di file tramite ....

    C# codice sorgente per caricare, eseguire il rendering e aggiungere asset estratti da STL documenti su .NET Framework, .NET Core, Mono....Entities) { if (entity is Mesh) Save((Mesh)entity, node.Name); }...Save((Texture)obj); } else if (obj is Mesh) { Save((Mesh)obj, null ); } else if...

    products.aspose.com/3d/it/net/extractor/stl/
  5. Estrai risorse da DAE formati di file tramite ....

    C# codice sorgente per caricare, eseguire il rendering e aggiungere asset estratti da DAE documenti su .NET Framework, .NET Core, Mono....Entities) { if (entity is Mesh) Save((Mesh)entity, node.Name); }...Save((Texture)obj); } else if (obj is Mesh) { Save((Mesh)obj, null ); } else if...

    products.aspose.com/3d/it/net/extractor/dae/
  6. Estrai risorse da AMF formati di file tramite ....

    C# codice sorgente per caricare, eseguire il rendering e aggiungere asset estratti da AMF documenti su .NET Framework, .NET Core, Mono....Entities) { if (entity is Mesh) Save((Mesh)entity, node.Name); }...Save((Texture)obj); } else if (obj is Mesh) { Save((Mesh)obj, null ); } else if...

    products.aspose.com/3d/it/net/extractor/amf/
  7. Estrai risorse da OBJ formati di file tramite ....

    C# codice sorgente per caricare, eseguire il rendering e aggiungere asset estratti da OBJ documenti su .NET Framework, .NET Core, Mono....Entities) { if (entity is Mesh) Save((Mesh)entity, node.Name); }...Save((Texture)obj); } else if (obj is Mesh) { Save((Mesh)obj, null ); } else if...

    products.aspose.com/3d/it/net/extractor/obj/
  8. Estrai risorse da FBX formati di file tramite ....

    C# codice sorgente per caricare, eseguire il rendering e aggiungere asset estratti da FBX documenti su .NET Framework, .NET Core, Mono....Entities) { if (entity is Mesh) Save((Mesh)entity, node.Name); }...Save((Texture)obj); } else if (obj is Mesh) { Save((Mesh)obj, null ); } else if...

    products.aspose.com/3d/it/net/extractor/fbx/
  9. استخراج الأصول من PLY تنسيقات الملفات عبر .NET ...

    C# شفرة المصدر لتحميل وعرض وإضافة أصول الاستخراج من مستندات PLY على .NET Framework ، .NET Core ، Mono....Entities) { if (entity is Mesh) Save((Mesh)entity, node.Name); }...Save((Texture)obj); } else if (obj is Mesh) { Save((Mesh)obj, null ); } else if...

    products.aspose.com/3d/ar/net/extractor/ply/
  10. استخراج الأصول من VRML تنسيقات الملفات عبر .NET...

    C# شفرة المصدر لتحميل وعرض وإضافة أصول الاستخراج من مستندات VRML على .NET Framework ، .NET Core ، Mono....Entities) { if (entity is Mesh) Save((Mesh)entity, node.Name); }...Save((Texture)obj); } else if (obj is Mesh) { Save((Mesh)obj, null ); } else if...

    products.aspose.com/3d/ar/net/extractor/vrml/