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mesh

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  1. Blinde watermerkverificatie toevoegen aan GLB b...

    C# broncode om blinde watermerkverificatie te laden, weer te geven en toe te voegen aan GLB documenten op .NET Framework, .NET Core, Mono....constructor van Scene klasse- Haal de mesh-klasse van Aspose.3D op- Wachtwoord...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/nl/net/verify-watermark/...
  2. Archivo

    Archivo...Mesh mesh = new Aspose.ThreeD.Entities.Mesh(); for (int...v = (1 - gray) * thickness; mesh.ControlPoints.Add(new Aspose...

    blog.aspose.com/es/3d/convert-jpg-image-to-lith...
  3. Archiwa

    Archiwa...Mesh mesh = new Aspose.ThreeD.Entities.Mesh(); for (int...v = (1 - gray) * thickness; mesh.ControlPoints.Add(new Aspose...

    blog.aspose.com/pl/3d/convert-jpg-image-to-lith...
  4. آرشیوها

    آرشیوها...Mesh mesh = new Aspose.ThreeD.Entities.Mesh(); for (int...v = (1 - gray) * thickness; mesh.ControlPoints.Add(new Aspose...

    blog.aspose.com/fa/3d/convert-png-image-to-lith...
  5. Middelen extraheren uit VRML bestandsindelingen...

    C# broncode voor het laden, weergeven en toevoegen van extract-items uit VRML documenten op .NET Framework, .NET Core, Mono....Entities) { if (entity is Mesh) Save((Mesh)entity, node.Name); }...Save((Texture)obj); } else if (obj is Mesh) { Save((Mesh)obj, null ); } else if...

    products.aspose.com/3d/nl/net/extractor/vrml/
  6. Middelen extraheren uit FBX bestandsindelingen ...

    C# broncode voor het laden, weergeven en toevoegen van extract-items uit FBX documenten op .NET Framework, .NET Core, Mono....Entities) { if (entity is Mesh) Save((Mesh)entity, node.Name); }...Save((Texture)obj); } else if (obj is Mesh) { Save((Mesh)obj, null ); } else if...

    products.aspose.com/3d/nl/net/extractor/fbx/
  7. Middelen extraheren uit DXF bestandsindelingen ...

    C# broncode voor het laden, weergeven en toevoegen van extract-items uit DXF documenten op .NET Framework, .NET Core, Mono....Entities) { if (entity is Mesh) Save((Mesh)entity, node.Name); }...Save((Texture)obj); } else if (obj is Mesh) { Save((Mesh)obj, null ); } else if...

    products.aspose.com/3d/nl/net/extractor/dxf/
  8. Middelen extraheren uit OBJ bestandsindelingen ...

    C# broncode voor het laden, weergeven en toevoegen van extract-items uit OBJ documenten op .NET Framework, .NET Core, Mono....Entities) { if (entity is Mesh) Save((Mesh)entity, node.Name); }...Save((Texture)obj); } else if (obj is Mesh) { Save((Mesh)obj, null ); } else if...

    products.aspose.com/3d/nl/net/extractor/obj/
  9. Estrai risorse da AMF formati di file tramite ....

    C# codice sorgente per caricare, eseguire il rendering e aggiungere asset estratti da AMF documenti su .NET Framework, .NET Core, Mono....Entities) { if (entity is Mesh) Save((Mesh)entity, node.Name); }...Save((Texture)obj); } else if (obj is Mesh) { Save((Mesh)obj, null ); } else if...

    products.aspose.com/3d/it/net/extractor/amf/
  10. Estrai risorse da DAE formati di file tramite ....

    C# codice sorgente per caricare, eseguire il rendering e aggiungere asset estratti da DAE documenti su .NET Framework, .NET Core, Mono....Entities) { if (entity is Mesh) Save((Mesh)entity, node.Name); }...Save((Texture)obj); } else if (obj is Mesh) { Save((Mesh)obj, null ); } else if...

    products.aspose.com/3d/it/net/extractor/dae/