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mesh

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  1. 通過 .NET 從 ASE 文件格式中提取資產 | products.aspose.com

    C# 源代碼,用於從 .NET Framework、.NET Core、Mono 上的 ASE 文檔加載、呈現和添加提取資產。...Entities) { if (entity is Mesh) Save((Mesh)entity, node.Name); }...Save((Texture)obj); } else if (obj is Mesh) { Save((Mesh)obj, null ); } else if...

    products.aspose.com/3d/zh-hant/net/extractor/ase/
  2. 通過 .NET 從 OBJ 文件格式中提取資產 | products.aspose.com

    C# 源代碼,用於從 .NET Framework、.NET Core、Mono 上的 OBJ 文檔加載、呈現和添加提取資產。...Entities) { if (entity is Mesh) Save((Mesh)entity, node.Name); }...Save((Texture)obj); } else if (obj is Mesh) { Save((Mesh)obj, null ); } else if...

    products.aspose.com/3d/zh-hant/net/extractor/obj/
  3. 通過 .NET 從 USD 文件格式中提取資產 | products.aspose.com

    C# 源代碼,用於從 .NET Framework、.NET Core、Mono 上的 USD 文檔加載、呈現和添加提取資產。...Entities) { if (entity is Mesh) Save((Mesh)entity, node.Name); }...Save((Texture)obj); } else if (obj is Mesh) { Save((Mesh)obj, null ); } else if...

    products.aspose.com/3d/zh-hant/net/extractor/usd/
  4. 通過 .NET 從 STL 文件格式中提取資產 | products.aspose.com

    C# 源代碼,用於從 .NET Framework、.NET Core、Mono 上的 STL 文檔加載、呈現和添加提取資產。...Entities) { if (entity is Mesh) Save((Mesh)entity, node.Name); }...Save((Texture)obj); } else if (obj is Mesh) { Save((Mesh)obj, null ); } else if...

    products.aspose.com/3d/zh-hant/net/extractor/stl/
  5. .NET를 통해 DRC 파일 형식에서 자산 추출 | products.aspose.com

    C# 소스 코드를 사용하여 .NET Framework, .NET Core, Mono의 DRC 문서에서 자산 추출을 로드, 렌더링 및 추가합니다....Entities) { if (entity is Mesh) Save((Mesh)entity, node.Name); }...Save((Texture)obj); } else if (obj is Mesh) { Save((Mesh)obj, null ); } else if...

    products.aspose.com/3d/ko/net/extractor/drc/
  6. .NET를 통해 U3D 파일 형식에서 자산 추출 | products.aspose.com

    C# 소스 코드를 사용하여 .NET Framework, .NET Core, Mono의 U3D 문서에서 자산 추출을 로드, 렌더링 및 추가합니다....Entities) { if (entity is Mesh) Save((Mesh)entity, node.Name); }...Save((Texture)obj); } else if (obj is Mesh) { Save((Mesh)obj, null ); } else if...

    products.aspose.com/3d/ko/net/extractor/u3d/
  7. Trích xuất Nội dung từ RVM Định dạng Tệp qua .N...

    C# mã nguồn để tải, hiển thị và thêm trích xuất nội dung từ RVM tài liệu trên .NET Framework, .NET Core, Mono....Entities) { if (entity is Mesh) Save((Mesh)entity, node.Name); }...Save((Texture)obj); } else if (obj is Mesh) { Save((Mesh)obj, null ); } else if...

    products.aspose.com/3d/vi/net/extractor/rvm/
  8. Trích xuất Nội dung từ JT Định dạng Tệp qua .NE...

    C# mã nguồn để tải, hiển thị và thêm trích xuất nội dung từ JT tài liệu trên .NET Framework, .NET Core, Mono....Entities) { if (entity is Mesh) Save((Mesh)entity, node.Name); }...Save((Texture)obj); } else if (obj is Mesh) { Save((Mesh)obj, null ); } else if...

    products.aspose.com/3d/vi/net/extractor/jt/
  9. Přidat slepý vodoznak do PDF formátů souborů pr...

    C# zdrojový kód pro načtení, vykreslení a přidání slepého vodoznaku do PDF dokumentů na .NET Framework, .NET Core, Mono....node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...numMeshes++; mesh = Watermark.EncodeWatermark(mesh, "HelloWorld"...

    products.aspose.com/3d/cs/net/watermark/pdf/
  10. Přidat slepý vodoznak do formátů souborů X pros...

    C# zdrojový kód pro načtení, vykreslení a přidání slepého vodoznaku do X dokumentů na .NET Framework, .NET Core, Mono....node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...numMeshes++; mesh = Watermark.EncodeWatermark(mesh, "HelloWorld"...

    products.aspose.com/3d/cs/net/watermark/x/