Sort Score
Result 10 results
Languages All
Labels All
Results 2,961 - 2,970 of 8,477 for

mesh

(0.23 sec)
  1. 通過 .NET 將盲水印添加到 AMF 文件格式 | products.aspose.com

    C# 源代碼,用於在 .NET Framework、.NET Core、Mono 上的 AMF 文檔中加載、呈現和添加盲水印。...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...numMeshes++; mesh = Watermark.EncodeWatermark(mesh, "HelloWorld"...

    products.aspose.com/3d/zh-hant/net/watermark/amf/
  2. .NET를 통해 X 파일 형식에 블라인드 워터마크 추가 | products.aspos...

    C# 소스 코드는 .NET Framework, .NET Core, Mono의 X 문서에 블라인드 워터마크를 로드, 렌더링 및 추가합니다....node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...numMeshes++; mesh = Watermark.EncodeWatermark(mesh, "HelloWorld"...

    products.aspose.com/3d/ko/net/watermark/x/
  3. .NET를 통해 GLTF 파일 형식에 블라인드 워터마크 추가 | products.as...

    C# 소스 코드는 .NET Framework, .NET Core, Mono의 GLTF 문서에 블라인드 워터마크를 로드, 렌더링 및 추가합니다....node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...numMeshes++; mesh = Watermark.EncodeWatermark(mesh, "HelloWorld"...

    products.aspose.com/3d/ko/net/watermark/gltf/
  4. Thêm hình mờ mù vào JT Định dạng tệp qua .NET |...

    C# mã nguồn để tải, hiển thị và thêm hình mờ ảo vào JT tài liệu trên .NET Framework, .NET Core, Mono....node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...numMeshes++; mesh = Watermark.EncodeWatermark(mesh, "HelloWorld"...

    products.aspose.com/3d/vi/net/watermark/jt/
  5. Archiv

    Archiv...Provádějte výpočetní operace na Mesh objektech. Vygenerujte 3D scénu...operace s objekty Mesh Aspose.ThreeD.Entities.Mesh mesh = new Aspose...

    blog.aspose.com/cs/3d/convert-jpg-image-to-lith...
  6. ארכיון

    ארכיון...פעולות חישוביות על אובייקטי Mesh. צור סצנה תלת מימדית ושמור אובייקטים...על אובייקטי Mesh Aspose.ThreeD.Entities.Mesh mesh = new Aspose...

    blog.aspose.com/he/3d/convert-jpg-image-to-lith...
  7. Aggiungi filigrana cieca a VRML formati di file...

    C# codice sorgente per caricare, eseguire il rendering e aggiungere filigrana cieca a VRML documenti su .NET Framework, .NET Core, Mono....classe Scene- Ottieni la classe mesh di Aspose.3D- Aggiungi filigrana...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/it/net/watermark/vrml/
  8. Aggiungi filigrana cieca a FBX formati di file ...

    C# codice sorgente per caricare, eseguire il rendering e aggiungere filigrana cieca a FBX documenti su .NET Framework, .NET Core, Mono....classe Scene- Ottieni la classe mesh di Aspose.3D- Aggiungi filigrana...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/it/net/watermark/fbx/
  9. Aggiungi filigrana cieca a DAE formati di file ...

    C# codice sorgente per caricare, eseguire il rendering e aggiungere filigrana cieca a DAE documenti su .NET Framework, .NET Core, Mono....classe Scene- Ottieni la classe mesh di Aspose.3D- Aggiungi filigrana...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/it/net/watermark/dae/
  10. Blind watermerk toevoegen aan OBJ bestandsindel...

    C# broncode om blind watermerk te laden, weer te geven en toe te voegen aan OBJ documenten op .NET Framework, .NET Core, Mono....constructor van Scene klasse- Haal de mesh-klasse van Aspose.3D op- Voeg...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/nl/net/watermark/obj/