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mesh

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  1. Extrahera tillgångar från USDZ filformat via .N...

    C# källkod för att ladda, rendera och lägga till extrahera tillgångar från USDZ dokument på .NET Framework, .NET Core, Mono....Entities) { if (entity is Mesh) Save((Mesh)entity, node.Name); }...Save((Texture)obj); } else if (obj is Mesh) { Save((Mesh)obj, null ); } else if...

    products.aspose.com/3d/sv/net/extractor/usdz/
  2. Middelen extraheren uit DRC bestandsindelingen ...

    C# broncode voor het laden, weergeven en toevoegen van extract-items uit DRC documenten op .NET Framework, .NET Core, Mono....Entities) { if (entity is Mesh) Save((Mesh)entity, node.Name); }...Save((Texture)obj); } else if (obj is Mesh) { Save((Mesh)obj, null ); } else if...

    products.aspose.com/3d/nl/net/extractor/drc/
  3. Desteklenen dosya biçimleri|Documentation

    The following table indicates the file formats that Aspose.3D for Java can load and Save....Collada DRC Google Draco Including mesh/nokta bulut desteği DXF Autocad...OBJ Wavefront obj Including mesh/nokta bulut desteği. HTML Hypertext...

    docs.aspose.com/3d/tr/java/supported-file-formats/
  4. Formati file supportati|Documentation

    C# .NET 3D Manipolazione e conversione di file API può caricare e risparmiare 3DS, 3MF, AMF, FBX, DFX, OBJ, PLY, STL, USD, U3D e altri formati...Draco Compreso il supporto cloud mesh/point DXF AutoCAD DXF FBX Formato...Obj Compreso il supporto cloud mesh/point. PDF 3D PDF Supporta solo...

    docs.aspose.com/3d/it/net/supported-file-formats/
  5. Wyodrębnij zasoby z USD formatów plików przez ....

    C# kod źródłowy do ładowania, renderowania i dodawania wyodrębnianych zasobów z USD dokumentów w .NET Framework, .NET Core, Mono....Entities) { if (entity is Mesh) Save((Mesh)entity, node.Name); }...Save((Texture)obj); } else if (obj is Mesh) { Save((Mesh)obj, null ); } else if...

    products.aspose.com/3d/pl/net/extractor/usd/
  6. Wyodrębnij zasoby z ASE formatów plików przez ....

    C# kod źródłowy do ładowania, renderowania i dodawania wyodrębnianych zasobów z ASE dokumentów w .NET Framework, .NET Core, Mono....Entities) { if (entity is Mesh) Save((Mesh)entity, node.Name); }...Save((Texture)obj); } else if (obj is Mesh) { Save((Mesh)obj, null ); } else if...

    products.aspose.com/3d/pl/net/extractor/ase/
  7. .NET를 통해 USDZ 파일 형식에서 자산 추출 | products.aspose.com

    C# 소스 코드를 사용하여 .NET Framework, .NET Core, Mono의 USDZ 문서에서 자산 추출을 로드, 렌더링 및 추가합니다....Entities) { if (entity is Mesh) Save((Mesh)entity, node.Name); }...Save((Texture)obj); } else if (obj is Mesh) { Save((Mesh)obj, null ); } else if...

    products.aspose.com/3d/ko/net/extractor/usdz/
  8. .NET를 통해 JT 파일 형식에서 자산 추출 | products.aspose.com

    C# 소스 코드를 사용하여 .NET Framework, .NET Core, Mono의 JT 문서에서 자산 추출을 로드, 렌더링 및 추가합니다....Entities) { if (entity is Mesh) Save((Mesh)entity, node.Name); }...Save((Texture)obj); } else if (obj is Mesh) { Save((Mesh)obj, null ); } else if...

    products.aspose.com/3d/ko/net/extractor/jt/
  9. .NET를 통해 RVM 파일 형식에서 자산 추출 | products.aspose.com

    C# 소스 코드를 사용하여 .NET Framework, .NET Core, Mono의 RVM 문서에서 자산 추출을 로드, 렌더링 및 추가합니다....Entities) { if (entity is Mesh) Save((Mesh)entity, node.Name); }...Save((Texture)obj); } else if (obj is Mesh) { Save((Mesh)obj, null ); } else if...

    products.aspose.com/3d/ko/net/extractor/rvm/
  10. 通過 .NET 從 GLTF 文件格式中提取資產 | products.aspose.com

    C# 源代碼,用於從 .NET Framework、.NET Core、Mono 上的 GLTF 文檔加載、呈現和添加提取資產。...Entities) { if (entity is Mesh) Save((Mesh)entity, node.Name); }...Save((Texture)obj); } else if (obj is Mesh) { Save((Mesh)obj, null ); } else if...

    products.aspose.com/3d/zh-hant/net/extractor/gltf/