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mesh

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  1. Blinde watermerkverificatie toevoegen aan 3MF b...

    C# broncode om blinde watermerkverificatie te laden, weer te geven en toe te voegen aan 3MF documenten op .NET Framework, .NET Core, Mono....constructor van Scene klasse- Haal de mesh-klasse van Aspose.3D op- Wachtwoord...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/nl/net/verify-watermark/...
  2. Blinde watermerkverificatie toevoegen aan JT be...

    C# broncode om blinde watermerkverificatie te laden, weer te geven en toe te voegen aan JT documenten op .NET Framework, .NET Core, Mono....constructor van Scene klasse- Haal de mesh-klasse van Aspose.3D op- Wachtwoord...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/nl/net/verify-watermark/jt/
  3. Blinde watermerkverificatie toevoegen aan RVM b...

    C# broncode om blinde watermerkverificatie te laden, weer te geven en toe te voegen aan RVM documenten op .NET Framework, .NET Core, Mono....constructor van Scene klasse- Haal de mesh-klasse van Aspose.3D op- Wachtwoord...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/nl/net/verify-watermark/...
  4. Adjon hozzá vak vízjel ellenőrzést GLB fájlform...

    C# forráskód a .NET Framework, .NET Core, Mono GLB dokumentumok betöltéséhez, megjelenítéséhez és vak vízjel ellenőrzéshez való hozzáadásához....3D mesh osztályát- Adjon hozzá jelszót...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/hu/net/verify-watermark/...
  5. Aggiungi la verifica della filigrana cieca a US...

    C# codice sorgente per caricare, eseguire il rendering e aggiungere la verifica della filigrana cieca a USDZ documenti su .NET Framework, .NET Core, Mono....classe Scene- Ottieni la classe mesh di Aspose.3D- Aggiungi la password...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/it/net/verify-watermark/...
  6. Aggiungi la verifica della filigrana cieca a JT...

    C# codice sorgente per caricare, eseguire il rendering e aggiungere la verifica della filigrana cieca a JT documenti su .NET Framework, .NET Core, Mono....classe Scene- Ottieni la classe mesh di Aspose.3D- Aggiungi la password...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/it/net/verify-watermark/jt/
  7. .NET를 통해 DAE 파일 형식에서 자산 추출 | products.aspose.com

    C# 소스 코드를 사용하여 .NET Framework, .NET Core, Mono의 DAE 문서에서 자산 추출을 로드, 렌더링 및 추가합니다....Entities) { if (entity is Mesh) Save((Mesh)entity, node.Name); }...Save((Texture)obj); } else if (obj is Mesh) { Save((Mesh)obj, null ); } else if...

    products.aspose.com/3d/ko/net/extractor/dae/
  8. 通過 .NET 從 U3D 文件格式中提取資產 | products.aspose.com

    C# 源代碼,用於從 .NET Framework、.NET Core、Mono 上的 U3D 文檔加載、呈現和添加提取資產。...Entities) { if (entity is Mesh) Save((Mesh)entity, node.Name); }...Save((Texture)obj); } else if (obj is Mesh) { Save((Mesh)obj, null ); } else if...

    products.aspose.com/3d/zh-hant/net/extractor/u3d/
  9. 通過 .NET 從 AMF 文件格式中提取資產 | products.aspose.com

    C# 源代碼,用於從 .NET Framework、.NET Core、Mono 上的 AMF 文檔加載、呈現和添加提取資產。...Entities) { if (entity is Mesh) Save((Mesh)entity, node.Name); }...Save((Texture)obj); } else if (obj is Mesh) { Save((Mesh)obj, null ); } else if...

    products.aspose.com/3d/zh-hant/net/extractor/amf/
  10. .NET를 통해 FBX 파일 형식에서 자산 추출 | products.aspose.com

    C# 소스 코드를 사용하여 .NET Framework, .NET Core, Mono의 FBX 문서에서 자산 추출을 로드, 렌더링 및 추가합니다....Entities) { if (entity is Mesh) Save((Mesh)entity, node.Name); }...Save((Texture)obj); } else if (obj is Mesh) { Save((Mesh)obj, null ); } else if...

    products.aspose.com/3d/ko/net/extractor/fbx/