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mesh

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  1. Dodaj ślepy znak wodny do DXF formatów plików z...

    C# kod źródłowy do ładowania, renderowania i dodawania ślepego znaku wodnego do DXF dokumentów w .NET Framework, .NET Core, Mono....node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...numMeshes++; mesh = Watermark.EncodeWatermark(mesh, "HelloWorld"...

    products.aspose.com/3d/pl/net/watermark/dxf/
  2. Dodaj ślepy znak wodny do STL formatów plików z...

    C# kod źródłowy do ładowania, renderowania i dodawania ślepego znaku wodnego do STL dokumentów w .NET Framework, .NET Core, Mono....node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...numMeshes++; mesh = Watermark.EncodeWatermark(mesh, "HelloWorld"...

    products.aspose.com/3d/pl/net/watermark/stl/
  3. إضافة علامة مائية عمياء إلى 3DS تنسيقات الملفات...

    C# شفرة المصدر لتحميل وعرض وإضافة علامة مائية عمياء إلى مستندات 3DS على .NET Framework ، .NET Core ، Mono....node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...numMeshes++; mesh = Watermark.EncodeWatermark(mesh, "HelloWorld"...

    products.aspose.com/3d/ar/net/watermark/3ds/
  4. Extrahujte aktiva z GLB formátů souborů prostře...

    C# zdrojový kód pro načtení, vykreslení a přidání extrahovaných prostředků z GLB dokumentů na .NET Framework, .NET Core, Mono....Entities) { if (entity is Mesh) Save((Mesh)entity, node.Name); }...Save((Texture)obj); } else if (obj is Mesh) { Save((Mesh)obj, null ); } else if...

    products.aspose.com/3d/cs/net/extractor/glb/
  5. แยกเนื้อหาจาก AMF รูปแบบไฟล์ผ่าน .NET | product...

    C# ซอร์สโค้ดเพื่อโหลด แสดงผล และเพิ่มเนื้อหาที่แยกจากเอกสาร AMF ใน .NET Framework, .NET Core, Mono...Entities) { if (entity is Mesh) Save((Mesh)entity, node.Name); }...Save((Texture)obj); } else if (obj is Mesh) { Save((Mesh)obj, null ); } else if...

    products.aspose.com/3d/th/net/extractor/amf/
  6. แยกเนื้อหาจาก USDZ รูปแบบไฟล์ผ่าน .NET | produc...

    C# ซอร์สโค้ดเพื่อโหลด แสดงผล และเพิ่มเนื้อหาที่แยกจากเอกสาร USDZ ใน .NET Framework, .NET Core, Mono...Entities) { if (entity is Mesh) Save((Mesh)entity, node.Name); }...Save((Texture)obj); } else if (obj is Mesh) { Save((Mesh)obj, null ); } else if...

    products.aspose.com/3d/th/net/extractor/usdz/
  7. Estrai risorse da 3MF formati di file tramite ....

    C# codice sorgente per caricare, eseguire il rendering e aggiungere asset estratti da 3MF documenti su .NET Framework, .NET Core, Mono....Entities) { if (entity is Mesh) Save((Mesh)entity, node.Name); }...Save((Texture)obj); } else if (obj is Mesh) { Save((Mesh)obj, null ); } else if...

    products.aspose.com/3d/it/net/extractor/3mf/
  8. Estrai risorse da DXF formati di file tramite ....

    C# codice sorgente per caricare, eseguire il rendering e aggiungere asset estratti da DXF documenti su .NET Framework, .NET Core, Mono....Entities) { if (entity is Mesh) Save((Mesh)entity, node.Name); }...Save((Texture)obj); } else if (obj is Mesh) { Save((Mesh)obj, null ); } else if...

    products.aspose.com/3d/it/net/extractor/dxf/
  9. Estrai risorse da RVM formati di file tramite ....

    C# codice sorgente per caricare, eseguire il rendering e aggiungere asset estratti da RVM documenti su .NET Framework, .NET Core, Mono....Entities) { if (entity is Mesh) Save((Mesh)entity, node.Name); }...Save((Texture)obj); } else if (obj is Mesh) { Save((Mesh)obj, null ); } else if...

    products.aspose.com/3d/it/net/extractor/rvm/
  10. Estrai risorse da GLTF formati di file tramite ...

    C# codice sorgente per caricare, eseguire il rendering e aggiungere asset estratti da GLTF documenti su .NET Framework, .NET Core, Mono....Entities) { if (entity is Mesh) Save((Mesh)entity, node.Name); }...Save((Texture)obj); } else if (obj is Mesh) { Save((Mesh)obj, null ); } else if...

    products.aspose.com/3d/it/net/extractor/gltf/