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mesh

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  1. Aggiungi filigrana cieca a VRML formati di file...

    C# codice sorgente per caricare, eseguire il rendering e aggiungere filigrana cieca a VRML documenti su .NET Framework, .NET Core, Mono....classe Scene- Ottieni la classe mesh di Aspose.3D- Aggiungi filigrana...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/it/net/watermark/vrml/
  2. Aggiungi filigrana cieca a FBX formati di file ...

    C# codice sorgente per caricare, eseguire il rendering e aggiungere filigrana cieca a FBX documenti su .NET Framework, .NET Core, Mono....classe Scene- Ottieni la classe mesh di Aspose.3D- Aggiungi filigrana...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/it/net/watermark/fbx/
  3. Aggiungi filigrana cieca a DAE formati di file ...

    C# codice sorgente per caricare, eseguire il rendering e aggiungere filigrana cieca a DAE documenti su .NET Framework, .NET Core, Mono....classe Scene- Ottieni la classe mesh di Aspose.3D- Aggiungi filigrana...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/it/net/watermark/dae/
  4. Blind watermerk toevoegen aan OBJ bestandsindel...

    C# broncode om blind watermerk te laden, weer te geven en toe te voegen aan OBJ documenten op .NET Framework, .NET Core, Mono....constructor van Scene klasse- Haal de mesh-klasse van Aspose.3D op- Voeg...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/nl/net/watermark/obj/
  5. Aggiungi la verifica della filigrana cieca a 3D...

    C# codice sorgente per caricare, eseguire il rendering e aggiungere la verifica della filigrana cieca a 3DS documenti su .NET Framework, .NET Core, Mono....classe Scene- Ottieni la classe mesh di Aspose.3D- Aggiungi la password...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/it/net/verify-watermark/...
  6. เพิ่มลายน้ำตาบอดใน 3DS รูปแบบไฟล์ผ่าน .NET | pr...

    C# ซอร์สโค้ดเพื่อโหลด แสดงผล และเพิ่มลายน้ำที่มองไม่เห็นให้กับเอกสาร 3DS บน .NET Framework, .NET Core, Mono...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...numMeshes++; mesh = Watermark.EncodeWatermark(mesh, "HelloWorld"...

    products.aspose.com/3d/th/net/watermark/3ds/
  7. Arbeta med PointCloudName|Documentation

    Aspose. 3D for .NET tillåter avkodning av ett Mesh från en Draco-fil direkt utan att bygga en scen med hjälp av filen Avkoda metod för DracoFormat klassen....NET tillåter avkodning av ett mesh från en Draco-fil direkt utan..."point_cloud_no_qp.drc" ); Koda mesh Aspose. 3D for .NET tillåter...

    docs.aspose.com/3d/sv/net/working-with-pointcloud/
  8. Extrahujte aktiva z U3D formátů souborů prostře...

    C# zdrojový kód pro načtení, vykreslení a přidání extrahovaných prostředků z U3D dokumentů na .NET Framework, .NET Core, Mono....Entities) { if (entity is Mesh) Save((Mesh)entity, node.Name); }...Save((Texture)obj); } else if (obj is Mesh) { Save((Mesh)obj, null ); } else if...

    products.aspose.com/3d/cs/net/extractor/u3d/
  9. Middelen extraheren uit U3D bestandsindelingen ...

    C# broncode voor het laden, weergeven en toevoegen van extract-items uit U3D documenten op .NET Framework, .NET Core, Mono....Entities) { if (entity is Mesh) Save((Mesh)entity, node.Name); }...Save((Texture)obj); } else if (obj is Mesh) { Save((Mesh)obj, null ); } else if...

    products.aspose.com/3d/nl/net/extractor/u3d/
  10. Middelen extraheren uit AMF bestandsindelingen ...

    C# broncode voor het laden, weergeven en toevoegen van extract-items uit AMF documenten op .NET Framework, .NET Core, Mono....Entities) { if (entity is Mesh) Save((Mesh)entity, node.Name); }...Save((Texture)obj); } else if (obj is Mesh) { Save((Mesh)obj, null ); } else if...

    products.aspose.com/3d/nl/net/extractor/amf/