Sort Score
Result 10 results
Languages All
Labels All
Results 3,051 - 3,060 of 9,938 for

mesh

(0.89 sec)
  1. 記録

    記録...Mesh mesh = new Aspose.ThreeD.Entities.Mesh(); for (int...v = (1 - gray) * thickness; mesh.ControlPoints.Add(new Aspose...

    blog.aspose.com/ja/3d/convert-png-image-to-lith...
  2. Архів

    Архів...обчислювальні операції над об’єктами Mesh. Створіть 3d-сцену та збережіть...над об’єктами Mesh Aspose.ThreeD.Entities.Mesh mesh = new Aspose...

    blog.aspose.com/uk/3d/convert-png-image-to-lith...
  3. Архів

    Архів...обчислювальні операції над об’єктами Mesh. Створіть 3d-сцену та збережіть...над об’єктами Mesh Aspose.ThreeD.Entities.Mesh mesh = new Aspose...

    blog.aspose.com/uk/3d/convert-jpg-image-to-lith...
  4. arkiv

    arkiv...Utför beräkningsoperationer på Mesh-objekt. Skapa 3d-scen och spara...beräkningsoperationer på Mesh-objekt Aspose.ThreeD.Entities.Mesh mesh = new Aspose...

    blog.aspose.com/sv/3d/convert-jpg-image-to-lith...
  5. arkiv

    arkiv...Utför beräkningsoperationer på Mesh-objekt. Skapa 3d-scen och spara...beräkningsoperationer på Mesh-objekt Aspose.ThreeD.Entities.Mesh mesh = new Aspose...

    blog.aspose.com/sv/3d/convert-png-image-to-lith...
  6. ארכיון

    ארכיון...פעולות חישוביות על אובייקטי Mesh. צור סצנה תלת מימדית ושמור אובייקטים...על אובייקטי Mesh Aspose.ThreeD.Entities.Mesh mesh = new Aspose...

    blog.aspose.com/he/3d/convert-png-image-to-lith...
  7. Blind watermerk toevoegen aan DXF bestandsindel...

    C# broncode om blind watermerk te laden, weer te geven en toe te voegen aan DXF documenten op .NET Framework, .NET Core, Mono....constructor van Scene klasse- Haal de mesh-klasse van Aspose.3D op- Voeg...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/nl/net/watermark/dxf/
  8. Aggiungi filigrana cieca a GLTF formati di file...

    C# codice sorgente per caricare, eseguire il rendering e aggiungere filigrana cieca a GLTF documenti su .NET Framework, .NET Core, Mono....classe Scene- Ottieni la classe mesh di Aspose.3D- Aggiungi filigrana...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/it/net/watermark/gltf/
  9. Aggiungi filigrana cieca a STL formati di file ...

    C# codice sorgente per caricare, eseguire il rendering e aggiungere filigrana cieca a STL documenti su .NET Framework, .NET Core, Mono....classe Scene- Ottieni la classe mesh di Aspose.3D- Aggiungi filigrana...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/it/net/watermark/stl/
  10. Aggiungi la verifica della filigrana cieca a 3D...

    C# codice sorgente per caricare, eseguire il rendering e aggiungere la verifica della filigrana cieca a 3DS documenti su .NET Framework, .NET Core, Mono....classe Scene- Ottieni la classe mesh di Aspose.3D- Aggiungi la password...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/it/net/verify-watermark/...