Sort Score
Result 10 results
Languages All
Labels All
Results 2,361 - 2,370 of 8,364 for

mesh

(0.05 sec)
  1. Fusionner les maillages dans le fichier 3D|Docu...

    Les développeurs peuvent fusionner plusieurs maillages en un seul maillage valide. Ils peuvent convertir tous les maillages d'une scène 3D, d'un nœud ou d'un ensemble de nœuds en un seul maillage. Pour ce faire, il y a trois membres MergeMesh dans la classe Aspose.ThreeD.Entities.PolygonModifier....y a plusieurs membres merge_mesh dans la classe aspose.threed...merge all meshes mesh = a3d . PolygonModifier . merge_mesh ( scene...

    docs.aspose.com/3d/fr/python-net/merge-meshes-i...
  2. Offentlig API Ändrar i Aspose.3D 1.5.0 @ info: ...

    Class Libraries & REST APIs for the developers to manipulate & process Files from Word, Excel, PowerPoint, Visio, PDF, CAD & several other categories in Web, Desktop or Mobile apps. Develop & deploy on Windows, Linux, MacOS & Android platforms....Innehåll Convert the Primitive to a Mesh and Create a Scene from Primitive...3D Models Convert a Mesh to Triangle Mesh with Custom Memory Layout...

    docs.aspose.com/3d/sv/net/public-api-changes-in...
  3. Erstellen Sie Polygon in der Masche|Documentation

    Aspose.3D for Python via .NET ermöglicht das Erstellen eines Polygons in einem Netz. Um die Funktional ität nutzen zu können, bietet die API die CreatePolygon-Methode der Mesh-Klasse....create_polygon -Methode der Mesh -Klasse. Mit der create_polygon...wird. Mesh in Triangle Mesh und primitive Form in Mesh konvertieren...

    docs.aspose.com/3d/de/python-net/create-polygon...
  4. Costruisci dati tangenti e binormali per tutte ...

    Utilizzando Aspose.3D for Python via .NET API, gli sviluppatori possono creare dati tangenti e binormali per tutte le Mesh in qualsiasi file 3D supportato....tangenti e binormali per tutte le mesh in qualsiasi file 3D supportato...dati Tangenti e Binormal per Mesh Abbiamo aggiunto due metodi...

    docs.aspose.com/3d/it/python-net/build-tangent-...
  5. Aggiungi filigrana cieca a DRC formati di file ...

    C# codice sorgente per caricare, eseguire il rendering e aggiungere filigrana cieca a DRC documenti su .NET Framework, .NET Core, Mono....classe Scene- Ottieni la classe mesh di Aspose.3D- Aggiungi filigrana...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/it/net/watermark/drc/
  6. Blind watermerk toevoegen aan VRML bestandsinde...

    C# broncode om blind watermerk te laden, weer te geven en toe te voegen aan VRML documenten op .NET Framework, .NET Core, Mono....constructor van Scene klasse- Haal de mesh-klasse van Aspose.3D op- Voeg...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/nl/net/watermark/vrml/
  7. Blind watermerk toevoegen aan AMF bestandsindel...

    C# broncode om blind watermerk te laden, weer te geven en toe te voegen aan AMF documenten op .NET Framework, .NET Core, Mono....constructor van Scene klasse- Haal de mesh-klasse van Aspose.3D op- Voeg...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/nl/net/watermark/amf/
  8. Blind watermerk toevoegen aan U3D bestandsindel...

    C# broncode om blind watermerk te laden, weer te geven en toe te voegen aan U3D documenten op .NET Framework, .NET Core, Mono....constructor van Scene klasse- Haal de mesh-klasse van Aspose.3D op- Voeg...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/nl/net/watermark/u3d/
  9. 3D nesneler|Documentation

    Articles about manipulating 3D objects in Aspose.3D for .NET....Tonvert Mesh to Triangle Mesh ve Mrimitive Shape to Mesh 3D mesh...Draco dosyasında 3D dosyasında mesh'leri birleştirin Xork ile Xath...

    docs.aspose.com/3d/tr/net/3d-objects/
  10. Aggiungi filigrana cieca a U3D formati di file ...

    C# codice sorgente per caricare, eseguire il rendering e aggiungere filigrana cieca a U3D documenti su .NET Framework, .NET Core, Mono....classe Scene- Ottieni la classe mesh di Aspose.3D- Aggiungi filigrana...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/it/net/watermark/u3d/