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mesh

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  1. Extract Assets from VRML File Formats via .NET ...

    C# source code to load, render and add extract assets from VRML documents on .NET Framework, .NET Core, Mono....Entities) { if (entity is Mesh) Save((Mesh)entity, node.Name); }...Save((Texture)obj); } else if (obj is Mesh) { Save((Mesh)obj, null ); } else if...

    products.aspose.com/3d/net/extractor/vrml/
  2. Add Blind Watermark Verification to RVM File Fo...

    C# source code to load, render and add blind Watermark Verification to RVM documents on .NET Framework, .NET Core, Mono....constructor of Scene class Get the mesh class of Aspose.3D Add password...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/net/verify-watermark/rvm/
  3. Add Blind Watermark Verification to ASE File Fo...

    C# source code to load, render and add blind Watermark Verification to ASE documents on .NET Framework, .NET Core, Mono....constructor of Scene class Get the mesh class of Aspose.3D Add password...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/net/verify-watermark/ase/
  4. Extract Assets from VRML File Formats via Java ...

    Sample Java extract assets code for VRML file. Use this example code to extract assets from VRML file within any Web or Desktop Java based application....if (entity instanceof Mesh){ Save((Mesh)entity, node.getName());...else if (obj instanceof Mesh) { Save((Mesh)obj, null ); } else if...

    products.aspose.com/3d/java/extractor/vrml/
  5. Add Blind Watermark Verification to STL File Fo...

    C# source code to load, render and add blind Watermark Verification to STL documents on .NET Framework, .NET Core, Mono....constructor of Scene class Get the mesh class of Aspose.3D Add password...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/net/verify-watermark/stl/
  6. Add Blind Watermark Verification to USD File Fo...

    C# source code to load, render and add blind Watermark Verification to USD documents on .NET Framework, .NET Core, Mono....constructor of Scene class Get the mesh class of Aspose.3D Add password...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/net/verify-watermark/usd/
  7. Add Blind Watermark Verification to X File Form...

    C# source code to load, render and add blind Watermark Verification to X documents on .NET Framework, .NET Core, Mono....constructor of Scene class Get the mesh class of Aspose.3D Add password...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/net/verify-watermark/x/
  8. Add Blind Watermark Verification to PLY File Fo...

    C# source code to load, render and add blind Watermark Verification to PLY documents on .NET Framework, .NET Core, Mono....constructor of Scene class Get the mesh class of Aspose.3D Add password...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/net/verify-watermark/ply/
  9. 合并 3D 文件中的网格|Documentation

    开发人员可以将多个网格合并为一个有效的网格。它们可能会将 3D 场景的所有网格、一个节点或一组节点转换为单个网格。为了实现这一点,在 Aspose.ThreeD.Entities.PolygonModifier类中有三个MergeMesh成员。...PolygonModifier 类中有几个 merge_mesh 成员。 下面的代码示例将场景的所有网格合并到单个有效网格中。...merge all meshes mesh = a3d . PolygonModifier . merge_mesh ( scene...

    docs.aspose.com/3d/zh/python-net/merge-meshes-i...
  10. Python 3D Document Processing API | products.as...

    Python library to create read convert and modify 3D files in Windows Forms Web Services and Mono applications... Scene Mesh Node Transform Property Extrusions...modeling Mesh Optimization Draco Compression Manifold Mesh Mesh Boolean...

    products.aspose.com/3d/python-net/