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mesh

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  1. Add Blind Watermark to JT File Formats via .NET...

    C# source code to load, render and add blind watermark to JT documents on .NET Framework, .NET Core, Mono....constructor of Scene class Get the mesh class of Aspose.3D Add watermark...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/net/watermark/jt/
  2. Extract Assets from GLB File Formats via Java |...

    Sample Java extract assets code for GLB file. Use this example code to extract assets from GLB file within any Web or Desktop Java based application....if (entity instanceof Mesh){ Save((Mesh)entity, node.getName());...else if (obj instanceof Mesh) { Save((Mesh)obj, null ); } else if...

    products.aspose.com/3d/java/extractor/glb/
  3. Extract Assets from U3D File Formats via Java |...

    Sample Java extract assets code for U3D file. Use this example code to extract assets from U3D file within any Web or Desktop Java based application....if (entity instanceof Mesh){ Save((Mesh)entity, node.getName());...else if (obj instanceof Mesh) { Save((Mesh)obj, null ); } else if...

    products.aspose.com/3d/java/extractor/u3d/
  4. Extract Assets from VRML File Formats via .NET ...

    C# source code to load, render and add extract assets from VRML documents on .NET Framework, .NET Core, Mono....Entities) { if (entity is Mesh) Save((Mesh)entity, node.Name); }...Save((Texture)obj); } else if (obj is Mesh) { Save((Mesh)obj, null ); } else if...

    products.aspose.com/3d/net/extractor/vrml/
  5. Extract Assets from GLTF File Formats via .NET ...

    C# source code to load, render and add extract assets from GLTF documents on .NET Framework, .NET Core, Mono....Entities) { if (entity is Mesh) Save((Mesh)entity, node.Name); }...Save((Texture)obj); } else if (obj is Mesh) { Save((Mesh)obj, null ); } else if...

    products.aspose.com/3d/net/extractor/gltf/
  6. Generate Normal Data for All Meshes in a 3D Fil...

    Using Aspose.3D for Python via .NET, developers can generate normal data for all Meshes in any 3D model (without the normal data)....Generate Normal Data for All Meshes in a 3D File Contents [ Hide...generate normal data for all meshes in any 3D model (without the...

    docs.aspose.com/3d/python-net/generate-normal-d...
  7. Add Blind Watermark Verification to RVM File Fo...

    C# source code to load, render and add blind Watermark Verification to RVM documents on .NET Framework, .NET Core, Mono....constructor of Scene class Get the mesh class of Aspose.3D Add password...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/net/verify-watermark/rvm/
  8. Add Blind Watermark Verification to ASE File Fo...

    C# source code to load, render and add blind Watermark Verification to ASE documents on .NET Framework, .NET Core, Mono....constructor of Scene class Get the mesh class of Aspose.3D Add password...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/net/verify-watermark/ase/
  9. Create your Lithophane from PNG File Formats vi...

    C# source code to load, render and create your lithophane from PNG documents on .NET Framework, .NET Core, Mono....create a Mesh object Perform computational operations on Mesh objects...file loads 3d scene through Mesh class Call the Scene.Save method...

    products.aspose.com/3d/net/lithophane/png/
  10. Create your Lithophane from TIFF File Formats v...

    C# source code to load, render and create your lithophane from TIFF documents on .NET Framework, .NET Core, Mono....create a Mesh object Perform computational operations on Mesh objects...file loads 3d scene through Mesh class Call the Scene.Save method...

    products.aspose.com/3d/net/lithophane/tiff/