Aspose.3D for Java offers to manage normals and UV on the geometric shapes. A Mesh stores the key properties for every vertex, position in space, and its normal, known as a vector perpendicular to the original surface. The normal is major to shading counts and should be a unit vector. Most Mesh formats also support some form of UV coordinates which are a separate 2D representation of the Mesh "unfolded" to show what portion of a 2-dimensional texture map to apply to different polygons of the Mesh.... A mesh stores the key properties for...should be a unit vector. Most mesh formats also support some form...