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mesh

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  1. Add Blind Watermark Verification to DAE File Fo...

    C# source code to load, render and add blind Watermark Verification to DAE documents on .NET Framework, .NET Core, Mono....constructor of Scene class Get the mesh class of Aspose.3D Add password...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/net/verify-watermark/dae/
  2. Add Blind Watermark Verification to 3MF File Fo...

    C# source code to load, render and add blind Watermark Verification to 3MF documents on .NET Framework, .NET Core, Mono....constructor of Scene class Get the mesh class of Aspose.3D Add password...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/net/verify-watermark/3mf/
  3. Add Blind Watermark Verification to USDZ File F...

    C# source code to load, render and add blind Watermark Verification to USDZ documents on .NET Framework, .NET Core, Mono....constructor of Scene class Get the mesh class of Aspose.3D Add password...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/net/verify-watermark/usdz/
  4. Add Blind Watermark Verification to OBJ File Fo...

    C# source code to load, render and add blind Watermark Verification to OBJ documents on .NET Framework, .NET Core, Mono....constructor of Scene class Get the mesh class of Aspose.3D Add password...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/net/verify-watermark/obj/
  5. Add Blind Watermark Verification to FBX File Fo...

    C# source code to load, render and add blind Watermark Verification to FBX documents on .NET Framework, .NET Core, Mono....constructor of Scene class Get the mesh class of Aspose.3D Add password...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/net/verify-watermark/fbx/
  6. 通過 .NET 從 X 文件格式中提取資產 | products.aspose.com

    C# 源代碼,用於從 .NET Framework、.NET Core、Mono 上的 X 文檔加載、呈現和添加提取資產。...Entities) { if (entity is Mesh) Save((Mesh)entity, node.Name); }...Save((Texture)obj); } else if (obj is Mesh) { Save((Mesh)obj, null ); } else if...

    products.aspose.com/3d/zh-hant/net/extractor/x/
  7. Create your Lithophane from TGA File Formats vi...

    C# source code to load, render and create your lithophane from TGA documents on .NET Framework, .NET Core, Mono....create a Mesh object Perform computational operations on Mesh objects...file loads 3d scene through Mesh class Call the Scene.Save method...

    products.aspose.com/3d/net/lithophane/tga/
  8. 分割网格|Documentation

    开发人员可能需要将场景的所有网格拆分为每个材质的几个子网格。如果已为场景指定了单个材质,则SplitMesh方法不会拆分场景的网格。开发人员现在可以使用 Aspose.3D for Python via .NET API 来实现此目的。... split_mesh 方法不会拆分场景的网格 (如果已为其指定了单个材质)。开发人员现在可以使用...# Split all meshes PolygonModifier . split_mesh ( scene , SplitMeshPolicy...

    docs.aspose.com/3d/zh/python-net/split-mesh/
  9. Aspose.3D Generate uv data | products.aspose.com

    Learn how to generate uv data...associated with the mesh, we should manually add to the mesh. Installation...

    products.aspose.com/3d/tutorial/generate-uv-data/
  10. Add Blind Watermark to DAE File Formats via .NE...

    C# source code to load, render and add blind watermark to DAE documents on .NET Framework, .NET Core, Mono....constructor of Scene class Get the mesh class of Aspose.3D Add watermark...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/net/watermark/dae/