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mesh

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  1. Add Blind Watermark to VRML File Formats via Ja...

    Sample Java blind watermark code for VRML file. Use this example code to add blind watermark to VRML file within any Web or Desktop Java based application....constructor of Scene class Get the mesh class of Aspose.3D Add watermark...node)-> { Entity mesh =node.getEntity(); if (mesh != null ) { numMeshes...

    products.aspose.com/3d/java/watermark/vrml/
  2. 添加节点层次结构并在 3D 场景的多个节点之间共享网格的几何数据|Documentation

    Aspose.3D for Java 支持构建节点层次结构。节点是 3D 场景的基本构建块,节点层次结构定义了 3D 场景的逻辑结构,并通过将几何图形、灯光和相机附加到节点来提供可见内容。...create mesh using polygon builder method to set mesh instance...instance Mesh mesh = Common . createMeshUsingPolyg (); // Point node...

    docs.aspose.com/3d/zh/java/add-node-hierarchy-a...
  3. Set up normals or UV on Cube and Add Material t...

    Aspose.3D for Java offers to manage normals and UV on the geometric shapes. A Mesh stores the key properties for every vertex, position in space, and its normal, known as a vector perpendicular to the original surface. The normal is major to shading counts and should be a unit vector. Most Mesh formats also support some form of UV coordinates which are a separate 2D representation of the Mesh "unfolded" to show what portion of a 2-dimensional texture map to apply to different polygons of the Mesh.... A mesh stores the key properties for...should be a unit vector. Most mesh formats also support some form...

    docs.aspose.com/3d/java/set-up-normals-or-uv-on...
  4. Generate UV|Documentation

    Aspose.3D for .NET offers PolygonModifier class which exposes GenerateUV method, with which you can manually generate UV and associate it with the Mesh. Following code snippet shows complete functionality to generate and associate it....UV and associate it with the mesh. Following code snippet shows...assume we have a mesh without UV data var mesh = ( new Box ())...

    docs.aspose.com/3d/net/generate-uv/
  5. Add Blind Watermark to U3D File Formats via .NE...

    C# source code to load, render and add blind watermark to U3D documents on .NET Framework, .NET Core, Mono....constructor of Scene class Get the mesh class of Aspose.3D Add watermark...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/net/watermark/u3d/
  6. Add Blind Watermark to USD File Formats via .NE...

    C# source code to load, render and add blind watermark to USD documents on .NET Framework, .NET Core, Mono....constructor of Scene class Get the mesh class of Aspose.3D Add watermark...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/net/watermark/usd/
  7. Add Blind Watermark to X File Formats via .NET ...

    C# source code to load, render and add blind watermark to X documents on .NET Framework, .NET Core, Mono....constructor of Scene class Get the mesh class of Aspose.3D Add watermark...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/net/watermark/x/
  8. Add Blind Watermark to GLB File Formats via .NE...

    C# source code to load, render and add blind watermark to GLB documents on .NET Framework, .NET Core, Mono....constructor of Scene class Get the mesh class of Aspose.3D Add watermark...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/net/watermark/glb/
  9. Add Blind Watermark to GLTF File Formats via .N...

    C# source code to load, render and add blind watermark to GLTF documents on .NET Framework, .NET Core, Mono....constructor of Scene class Get the mesh class of Aspose.3D Add watermark...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/net/watermark/gltf/
  10. Add Blind Watermark to USDZ File Formats via .N...

    C# source code to load, render and add blind watermark to USDZ documents on .NET Framework, .NET Core, Mono....constructor of Scene class Get the mesh class of Aspose.3D Add watermark...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/net/watermark/usdz/