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mesh

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  1. Add Blind Watermark to U3D File Formats via .NE...

    C# source code to load, render and add blind watermark to U3D documents on .NET Framework, .NET Core, Mono....constructor of Scene class Get the mesh class of Aspose.3D Add watermark...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/net/watermark/u3d/
  2. Add Blind Watermark to USD File Formats via .NE...

    C# source code to load, render and add blind watermark to USD documents on .NET Framework, .NET Core, Mono....constructor of Scene class Get the mesh class of Aspose.3D Add watermark...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/net/watermark/usd/
  3. Add Blind Watermark to X File Formats via .NET ...

    C# source code to load, render and add blind watermark to X documents on .NET Framework, .NET Core, Mono....constructor of Scene class Get the mesh class of Aspose.3D Add watermark...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/net/watermark/x/
  4. Add Blind Watermark to GLB File Formats via .NE...

    C# source code to load, render and add blind watermark to GLB documents on .NET Framework, .NET Core, Mono....constructor of Scene class Get the mesh class of Aspose.3D Add watermark...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/net/watermark/glb/
  5. Add Blind Watermark to GLTF File Formats via .N...

    C# source code to load, render and add blind watermark to GLTF documents on .NET Framework, .NET Core, Mono....constructor of Scene class Get the mesh class of Aspose.3D Add watermark...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/net/watermark/gltf/
  6. Add Blind Watermark to USDZ File Formats via .N...

    C# source code to load, render and add blind watermark to USDZ documents on .NET Framework, .NET Core, Mono....constructor of Scene class Get the mesh class of Aspose.3D Add watermark...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/net/watermark/usdz/
  7. Add Blind Watermark to DXF File Formats via .NE...

    C# source code to load, render and add blind watermark to DXF documents on .NET Framework, .NET Core, Mono....constructor of Scene class Get the mesh class of Aspose.3D Add watermark...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/net/watermark/dxf/
  8. Add Blind Watermark to STL File Formats via .NE...

    C# source code to load, render and add blind watermark to STL documents on .NET Framework, .NET Core, Mono....constructor of Scene class Get the mesh class of Aspose.3D Add watermark...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/net/watermark/stl/
  9. Add Blind Watermark to FBX File Formats via .NE...

    C# source code to load, render and add blind watermark to FBX documents on .NET Framework, .NET Core, Mono....constructor of Scene class Get the mesh class of Aspose.3D Add watermark...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/net/watermark/fbx/
  10. Add Blind Watermark to PLY File Formats via .NE...

    C# source code to load, render and add blind watermark to PLY documents on .NET Framework, .NET Core, Mono....constructor of Scene class Get the mesh class of Aspose.3D Add watermark...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/net/watermark/ply/