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mesh

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  1. 通過 .NET 從 GLB 文件格式中提取資產 | products.aspose.com

    C# 源代碼,用於從 .NET Framework、.NET Core、Mono 上的 GLB 文檔加載、呈現和添加提取資產。...Entities) { if (entity is Mesh) Save((Mesh)entity, node.Name); }...Save((Texture)obj); } else if (obj is Mesh) { Save((Mesh)obj, null ); } else if...

    products.aspose.com/3d/zh-hant/net/extractor/glb/
  2. Trích xuất Nội dung từ STL Định dạng Tệp qua .N...

    C# mã nguồn để tải, hiển thị và thêm trích xuất nội dung từ STL tài liệu trên .NET Framework, .NET Core, Mono....Entities) { if (entity is Mesh) Save((Mesh)entity, node.Name); }...Save((Texture)obj); } else if (obj is Mesh) { Save((Mesh)obj, null ); } else if...

    products.aspose.com/3d/vi/net/extractor/stl/
  3. Generare dati normali per tutte le maglie del m...

    Aspose.3D for Java API supporta la generazione di dati normali per tutte le Mesh del modello 3D (senza i dati normali)....di dati normali per tutte le mesh del modello 3D (senza i dati...generare dati normali per tutte le mesh in un file 3DS. Se l’elemento...

    docs.aspose.com/3d/it/java/generate-normal-data...
  4. Blind watermerk toevoegen aan FBX bestandsindel...

    C# broncode om blind watermerk te laden, weer te geven en toe te voegen aan FBX documenten op .NET Framework, .NET Core, Mono....constructor van Scene klasse- Haal de mesh-klasse van Aspose.3D op- Voeg...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/nl/net/watermark/fbx/
  5. Aggiungi filigrana cieca a USDZ formati di file...

    C# codice sorgente per caricare, eseguire il rendering e aggiungere filigrana cieca a USDZ documenti su .NET Framework, .NET Core, Mono....classe Scene- Ottieni la classe mesh di Aspose.3D- Aggiungi filigrana...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/it/net/watermark/usdz/
  6. Aggiungi filigrana cieca a USD formati di file ...

    C# codice sorgente per caricare, eseguire il rendering e aggiungere filigrana cieca a USD documenti su .NET Framework, .NET Core, Mono....classe Scene- Ottieni la classe mesh di Aspose.3D- Aggiungi filigrana...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/it/net/watermark/usd/
  7. Aggiungi filigrana cieca a RVM formati di file ...

    C# codice sorgente per caricare, eseguire il rendering e aggiungere filigrana cieca a RVM documenti su .NET Framework, .NET Core, Mono....classe Scene- Ottieni la classe mesh di Aspose.3D- Aggiungi filigrana...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/it/net/watermark/rvm/
  8. Adjon hozzá vak vízjelet a GLB fájlformátumokho...

    C# forráskód a .NET Framework, .NET Core, Mono GLB dokumentumok betöltéséhez, megjelenítéséhez és vak vízjel hozzáadásához....3D mesh osztályát- Adjon hozzá vízjelet...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/hu/net/watermark/glb/
  9. สร้าง Lithophane จากรูปแบบไฟล์ JPEG ผ่าน .NET |...

    C# ซอร์สโค้ดสำหรับโหลด แสดงผล และสร้าง lithophane เป็นเอกสาร JPEG บน .NET Framework, .NET Core, Mono...JPEG โหลดฉาก 3 มิติผ่านคลาส Mesh- เรียกเมธอด Scene.Save ด้วย...//ดำเนินการคำนวณบนวัตถุตาข่าย var mesh = new Mesh(); for ( int y = 0 ; y...

    products.aspose.com/3d/th/net/lithophane/jpeg/
  10. สร้าง Lithophane จากรูปแบบไฟล์ GIF ผ่าน .NET | ...

    C# ซอร์สโค้ดสำหรับโหลด แสดงผล และสร้าง lithophane ของคุณไปยังเอกสาร GIF บน .NET Framework, .NET Core, Mono...ไฟล์ GIF โหลดฉาก 3 มิติผ่านคลาส Mesh- เรียกเมธอด Scene.Save ด้วย...//ดำเนินการคำนวณบนวัตถุตาข่าย var mesh = new Mesh(); for ( int y = 0 ; y...

    products.aspose.com/3d/th/net/lithophane/gif/