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.NET를 통해 STL 파일 형식에 블라인드 워터마크 추가 | products.asp...
C# 소스 코드는 .NET Framework, .NET Core, Mono의 STL 문서에 블라인드 워터마크를 로드, 렌더링 및 추가합니다....node) => { var
mesh
= node.GetEntity<
Mesh
>(); if (
mesh
!= null ) {...numMeshes++;
mesh
= Watermark.EncodeWatermark(
mesh
, "HelloWorld"...
products.aspose.com/3d/ko/net/watermark/stl/
more..
.NET를 통해 PLY 파일 형식에 블라인드 워터마크 추가 | products.asp...
C# 소스 코드는 .NET Framework, .NET Core, Mono의 PLY 문서에 블라인드 워터마크를 로드, 렌더링 및 추가합니다....node) => { var
mesh
= node.GetEntity<
Mesh
>(); if (
mesh
!= null ) {...numMeshes++;
mesh
= Watermark.EncodeWatermark(
mesh
, "HelloWorld"...
products.aspose.com/3d/ko/net/watermark/ply/
more..
通過 .NET 將盲水印添加到 3DS 文件格式 | products.aspose.com
C# 源代碼,用於在 .NET Framework、.NET Core、Mono 上的 3DS 文檔中加載、呈現和添加盲水印。...node) => { var
mesh
= node.GetEntity<
Mesh
>(); if (
mesh
!= null ) {...numMeshes++;
mesh
= Watermark.EncodeWatermark(
mesh
, "HelloWorld"...
products.aspose.com/3d/zh-hant/net/watermark/3ds/
more..
通過 .NET 將盲水印添加到 DXF 文件格式 | products.aspose.com
C# 源代碼,用於在 .NET Framework、.NET Core、Mono 上的 DXF 文檔中加載、呈現和添加盲水印。...node) => { var
mesh
= node.GetEntity<
Mesh
>(); if (
mesh
!= null ) {...numMeshes++;
mesh
= Watermark.EncodeWatermark(
mesh
, "HelloWorld"...
products.aspose.com/3d/zh-hant/net/watermark/dxf/
more..
通過 .NET 將盲水印添加到 GLTF 文件格式 | products.aspose.com
C# 源代碼,用於在 .NET Framework、.NET Core、Mono 上的 GLTF 文檔中加載、呈現和添加盲水印。...node) => { var
mesh
= node.GetEntity<
Mesh
>(); if (
mesh
!= null ) {...numMeshes++;
mesh
= Watermark.EncodeWatermark(
mesh
, "HelloWorld"...
products.aspose.com/3d/zh-hant/net/watermark/gltf/
more..
通過 .NET 將盲水印添加到 VRML 文件格式 | products.aspose.com
C# 源代碼,用於在 .NET Framework、.NET Core、Mono 上的 VRML 文檔中加載、呈現和添加盲水印。...node) => { var
mesh
= node.GetEntity<
Mesh
>(); if (
mesh
!= null ) {...numMeshes++;
mesh
= Watermark.EncodeWatermark(
mesh
, "HelloWorld"...
products.aspose.com/3d/zh-hant/net/watermark/vrml/
more..
Lưu trữ
Lưu trữ...tính toán trên các đối tượng
Mesh
. Tạo cảnh 3D và lưu các đối...các đối tượng
Mesh
Aspose.ThreeD.Entities.
Mesh
mesh
= new Aspose...
blog.aspose.com/vi/3d/convert-jpg-image-to-lith...
more..
آرشیوها
آرشیوها...
Mesh
mesh
= new Aspose.ThreeD.Entities.
Mesh
(); for (int...v = (1 - gray) * thickness;
mesh
.ControlPoints.Add(new Aspose...
blog.aspose.com/fa/3d/convert-jpg-image-to-lith...
more..
通過 .NET 將盲水印添加到 RVM 文件格式 | products.aspose.com
C# 源代碼,用於在 .NET Framework、.NET Core、Mono 上的 RVM 文檔中加載、呈現和添加盲水印。...node) => { var
mesh
= node.GetEntity<
Mesh
>(); if (
mesh
!= null ) {...numMeshes++;
mesh
= Watermark.EncodeWatermark(
mesh
, "HelloWorld"...
products.aspose.com/3d/zh-hant/net/watermark/rvm/
more..
通過 .NET 從 USD 文件格式中提取資產 | products.aspose.com
C# 源代碼,用於從 .NET Framework、.NET Core、Mono 上的 USD 文檔加載、呈現和添加提取資產。...Entities) { if (entity is
Mesh
) Save((
Mesh
)entity, node.Name); }...Save((Texture)obj); } else if (obj is
Mesh
) { Save((
Mesh
)obj, null ); } else if...
products.aspose.com/3d/zh-hant/net/extractor/usd/
more..
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