Sample Java conversion code for U3D format to USDZ file. Use this example code to convert U3D to USDZ within any Web or Desktop Java based application....information such as triangle meshes, lighting, shading, motion data, lines...
Sample Java conversion code for GLB format to 3DS file. Use this example code to convert GLB to 3DS within any Web or Desktop Java based application....camera locations, Mesh data, lighting information, viewport configurations...
Try our On-Premise document APIs to Cartoonify CMX files on .NET Framework, .NET Core, Windows Application, ASP.NET Web Application....Cartoonifying portraits, fine-tuning lighting, converting to black and white...
Try our On-Premise document APIs to Cartoonify AVIF files on .NET Framework, .NET Core, Windows Application, ASP.NET Web Application....Cartoonifying portraits, fine-tuning lighting, converting to black and white...
Try our On-Premise document APIs to Cartoonify OTG files on .NET Framework, .NET Core, Windows Application, ASP.NET Web Application....Cartoonifying portraits, fine-tuning lighting, converting to black and white...
Try our On-Premise document APIs to Cartoonify TGA files on .NET Framework, .NET Core, Windows Application, ASP.NET Web Application....Cartoonifying portraits, fine-tuning lighting, converting to black and white...
Try our On-Premise document APIs to Cartoonify J2K files on .NET Framework, .NET Core, Windows Application, ASP.NET Web Application....Cartoonifying portraits, fine-tuning lighting, converting to black and white...
Sample code for DGN to 3DS conversion. Use API example code for batch DGN files to 3DS conversion....camera locations, Mesh data, lighting information, viewport configurations...
Sample code for STL to 3DS conversion. Use API example code for batch STL files to 3DS conversion....camera locations, Mesh data, lighting information, viewport configurations...
Sample code for STL to 3DS conversion. Use API example code for batch STL files to 3DS conversion....camera locations, Mesh data, lighting information, viewport configurations...