Sample code for 3DS to PSD C# conversion. Use API example code for batch 3DS files to PSD conversion within VB.NET, Asp.NET or any .NET based application....camera locations, Mesh data, lighting information, viewport configurations...
Sample code for COLLADA to 3DS C# conversion. Use API example code for batch COLLADA files to 3DS conversion within VB.NET, Asp.NET or any .NET based application....camera locations, Mesh data, lighting information, viewport configurations...
Sample code for DXF to 3DS conversion. Use API example code for batch DXF files to 3DS conversion....camera locations, Mesh data, lighting information, viewport configurations...
Sample code for DWG to U3D conversion. Use API example code for batch DWG files to U3D conversion....information such as triangle meshes, lighting, shading, motion data, lines...
Sample code for DWG to 3DS conversion. Use API example code for batch DWG files to 3DS conversion....camera locations, Mesh data, lighting information, viewport configurations...
Sample code for STP to 3DS C# conversion. Use API example code for batch STP files to 3DS conversion within VB.NET, Asp.NET or any .NET based application....camera locations, Mesh data, lighting information, viewport configurations...
Sample code for FBX to 3DS C# conversion. Use API example code for batch FBX files to 3DS conversion within VB.NET, Asp.NET or any .NET based application....camera locations, Mesh data, lighting information, viewport configurations...
Sample code for DWT to 3DS conversion. Use API example code for batch DWT files to 3DS conversion....camera locations, Mesh data, lighting information, viewport configurations...
Sample Java conversion code for GLB format to U3D file. Use this example code to convert GLB to U3D within any Web or Desktop Java based application....information such as triangle meshes, lighting, shading, motion data, lines...
Sample Java conversion code for U3D format to PDF file. Use this example code to convert U3D to PDF within any Web or Desktop Java based application....information such as triangle meshes, lighting, shading, motion data, lines...