Sample code for 3DS to GLB C# conversion. Use API example code for batch 3DS files to GLB conversion within VB.NET, Asp.NET or any .NET based application....camera locations, Mesh data, lighting information, viewport configurations...
Sample Java conversion code for U3D format to JT file. Use this example code to convert U3D to JT within any Web or Desktop Java based application....information such as triangle meshes, lighting, shading, motion data, lines...
Sample Java conversion code for 3DS format to STL file. Use this example code to convert 3DS to STL within any Web or Desktop Java based application....camera locations, Mesh data, lighting information, viewport configurations...
Sample code for GLB to 3DS C# conversion. Use API example code for batch GLB files to 3DS conversion within VB.NET, Asp.NET or any .NET based application....camera locations, Mesh data, lighting information, viewport configurations...
Sample Java conversion code for U3D format to AMF file. Use this example code to convert U3D to AMF within any Web or Desktop Java based application....information such as triangle meshes, lighting, shading, motion data, lines...
Sample code for IGES to U3D conversion. Use API example code for batch IGES files to U3D conversion....information such as triangle meshes, lighting, shading, motion data, lines...
Sample code for 3DS to SVG conversion. Use API example code for batch 3DS files to SVG conversion....camera locations, Mesh data, lighting information, viewport configurations...
Sample code for SVG to 3DS C# conversion. Use API example code for batch SVG files to 3DS conversion within VB.NET, Asp.NET or any .NET based application....camera locations, Mesh data, lighting information, viewport configurations...
Sample code for DWF to U3D conversion. Use API example code for batch DWF files to U3D conversion....information such as triangle meshes, lighting, shading, motion data, lines...
Sample code for 3DS to DWFX conversion. Use API example code for batch 3DS files to DWFX conversion....camera locations, Mesh data, lighting information, viewport configurations...