Sample code for 3DS to PSD conversion. Use API example code for batch 3DS files to PSD conversion....camera locations, Mesh data, lighting information, viewport configurations...
Sample code for U3D to PNG conversion. Use API example code for batch U3D files to PNG conversion....information such as triangle meshes, lighting, shading, motion data, lines...
Sample code for 3DS to FBX conversion. Use API example code for batch 3DS files to FBX conversion....camera locations, Mesh data, lighting information, viewport configurations...
Sample code for 3DS to GLTF C# conversion. Use API example code for batch 3DS files to GLTF conversion within VB.NET, Asp.NET or any .NET based application....camera locations, Mesh data, lighting information, viewport configurations...
Sample code for 3DS to PDF conversion. Use API example code for batch 3DS files to PDF conversion....camera locations, Mesh data, lighting information, viewport configurations...
Sample code for 3DS to JPEG2000 C# conversion. Use API example code for batch 3DS files to JPEG2000 conversion within VB.NET, Asp.NET or any .NET based application....camera locations, Mesh data, lighting information, viewport configurations...
Sample Java conversion code for GLTF format to 3DS file. Use this example code to convert GLTF to 3DS within any Web or Desktop Java based application....camera locations, Mesh data, lighting information, viewport configurations...
Sample Java conversion code for 3DS format to GLTF file. Use this example code to convert 3DS to GLTF within any Web or Desktop Java based application....camera locations, Mesh data, lighting information, viewport configurations...
Sample Java conversion code for U3D format to HTML file. Use this example code to convert U3D to HTML within any Web or Desktop Java based application....information such as triangle meshes, lighting, shading, motion data, lines...
Sample Java conversion code for JT format to U3D file. Use this example code to convert JT to U3D within any Web or Desktop Java based application....information such as triangle meshes, lighting, shading, motion data, lines...