Convert USD & other 3D files using .NET API...NET Core and Mono Export USD Scene as FBX with C# Load USD file...using a constructor of Scene class Call Scene.Save method Pass output...
Convert USD & other 3D files using .NET API...NET Core and Mono Export USD Scene as DRC with C# Load USD file...using a constructor of Scene class Call Scene.Save method Pass output...
C# source code to load, render and Compress ASE documents on .NET Framework, .NET Core, Mono....file via the constructor of Scene class Define the output path...instance of SaveOptions Call the Scene.Save method with object System...
C# source code to load, render and Compress DRC documents on .NET Framework, .NET Core, Mono....file via the constructor of Scene class Define the output path...instance of SaveOptions Call the Scene.Save method with object System...
Convert USDZ & other 3D files using .NET API...NET Core and Mono Export USDZ Scene as AMF with C# Load USDZ file...using a constructor of Scene class Call Scene.Save method Pass output...
Convert USDZ & other 3D files using .NET API...NET Core and Mono Export USDZ Scene as DXF with C# Load USDZ file...using a constructor of Scene class Call Scene.Save method Pass output...
Convert USDZ & other 3D files using .NET API...NET Core and Mono Export USDZ Scene as RVM with C# Load USDZ file...using a constructor of Scene class Call Scene.Save method Pass output...
Convert USDZ & other 3D files using .NET API...NET Core and Mono Export USDZ Scene as STL with C# Load USDZ file...using a from_file of Scene class Call Scene.save method Pass output...
C# source code to load, render and Compress GLB documents on .NET Framework, .NET Core, Mono....file via the constructor of Scene class Define the output path...instance of SaveOptions Call the Scene.Save method with object System...
Sample Java compression code for GLB file. Use this example code to compress GLB file within any Web or Desktop Java based application....file via the constructor of Scene class Define the output path...instance of SaveOptions Call the Scene.Save method with object System...