C# source code to load, render and add extract assets from OBJ documents on .NET Framework, .NET Core, Mono....file via the constructor of Scene class Create zip file format...= "template.obj" ; Scenescene = new Scene(file); //The output...
C# source code to load, render and add extract assets from FBX documents on .NET Framework, .NET Core, Mono....file via the constructor of Scene class Create zip file format...= "template.fbx" ; Scenescene = new Scene(file); //The output...
C# source code to load, render and add extract assets from DXF documents on .NET Framework, .NET Core, Mono....file via the constructor of Scene class Create zip file format...= "template.dxf" ; Scenescene = new Scene(file); //The output...
C# source code to load, render and add extract assets from 3MF documents on .NET Framework, .NET Core, Mono....file via the constructor of Scene class Create zip file format...= "template.3mf" ; Scenescene = new Scene(file); //The output...
Convert USD & other 3D files using .NET API...NET Core and Mono Export USD Scene as JT with C# Load USD file...using a constructor of Scene class Call Scene.Save method Pass output...
Convert USD & other 3D files using .NET API...NET Core and Mono Export USD Scene as RVM with C# Load USD file...using a constructor of Scene class Call Scene.Save method Pass output...
Sample Java extract assets code for X file. Use this example code to extract assets from X file within any Web or Desktop Java based application....file via the constructor of Scene class Create zip file format...an instance of SceneScenescene = new Scene(file); //Create...
Convert USDZ & other 3D files using .NET API...NET Core and Mono Export USDZ Scene as 3DS with C# Load USDZ file...using a constructor of Scene class Call Scene.Save method Pass output...
C# source code to load, render and Compress DRC documents on .NET Framework, .NET Core, Mono....file via the constructor of Scene class Define the output path...instance of SaveOptions Call the Scene.Save method with object System...
C# source code to load, render and Compress ASE documents on .NET Framework, .NET Core, Mono....file via the constructor of Scene class Define the output path...instance of SaveOptions Call the Scene.Save method with object System...