Aspose.3D for Java API has support to open any supported 3D document, and then write meshes in the binary file....the RootNode member in the Scene class allows to visit each sub...convert meshes only. Create Scene with Primitive 3D Shapes...
C# source code to load, render and add generate point cloud to DRC documents on .NET Framework, .NET Core, Mono....file via the constructor of Scene class Get pointcloud object...using Merge method Call the Scene.Save method with object System...
C# source code to load, render and add generate point cloud to RVM documents on .NET Framework, .NET Core, Mono....file via the constructor of Scene class Get pointcloud object...using Merge method Call the Scene.Save method with object System...
C# source code to load, render and Merge ASE documents on .NET Framework, .NET Core, Mono....through the constructor of the Scene class Process usdz files and...generate usdz file Scenescene = new Scene(); int i = 0 ; foreach...
C# source code to load, render and Merge DAE documents on .NET Framework, .NET Core, Mono....through the constructor of the Scene class Process usdz files and...generate usdz file Scenescene = new Scene(); int i = 0 ; foreach...
C# source code to load, render and add extract assets from AMF documents on .NET Framework, .NET Core, Mono....file via the constructor of Scene class Create zip file format...= "template.amf" ; Scenescene = new Scene(file); //The output...
C# source code to load, render and add extract assets from U3D documents on .NET Framework, .NET Core, Mono....file via the constructor of Scene class Create zip file format...= "template.u3d" ; Scenescene = new Scene(file); //The output...
C# source code to load, render and add extract assets from STL documents on .NET Framework, .NET Core, Mono....file via the constructor of Scene class Create zip file format...= "template.stl" ; Scenescene = new Scene(file); //The output...
C# source code to load, render and add extract assets from DAE documents on .NET Framework, .NET Core, Mono....file via the constructor of Scene class Create zip file format...= "template.dae" ; Scenescene = new Scene(file); //The output...