C# source code to load, render and add extract assets from JT documents on .NET Framework, .NET Core, Mono....file via the constructor of Scene class Create zip file format...= "template.jt" ; Scenescene = new Scene(file); //The output...
C# source code to load, render and add extract assets from USDZ documents on .NET Framework, .NET Core, Mono....file via the constructor of Scene class Create zip file format..."template.usdz" ; Scenescene = new Scene(file); //The output...
Sample Java compression code for VRML file. Use this example code to compress VRML file within any Web or Desktop Java based application....file via the constructor of Scene class Define the output path...instance of SaveOptions Call the Scene.Save method with object System...
Sample Java compression code for AMF file. Use this example code to compress AMF file within any Web or Desktop Java based application....file via the constructor of Scene class Define the output path...instance of SaveOptions Call the Scene.Save method with object System...
Sample Java compression code for GLTF file. Use this example code to compress GLTF file within any Web or Desktop Java based application....file via the constructor of Scene class Define the output path...instance of SaveOptions Call the Scene.Save method with object System...
Sample Java compression code for FBX file. Use this example code to compress FBX file within any Web or Desktop Java based application....file via the constructor of Scene class Define the output path...instance of SaveOptions Call the Scene.Save method with object System...
There are several Scene.Open method overloads or Scene class constructor overloads that accept a LoadOptions object. Each load format has a corresponding class that holds load options for that load format....are several Scene.open method overloads or Scene class constructor...load options of RVM scene = a3d . Scene () opt = a3d . formats...
C# source code to load, render and add extract assets from 3DS documents on .NET Framework, .NET Core, Mono....file via the constructor of Scene class Create zip file format...= "template.3ds" ; Scenescene = new Scene(file); //The output...
C# source code to load, render and add extract assets from GLB documents on .NET Framework, .NET Core, Mono....file via the constructor of Scene class Create zip file format...= "template.glb" ; Scenescene = new Scene(file); //The output...
Convert USD & other 3D files using .NET API...NET Core and Mono Export USD Scene as AMF with C# Load USD file...using a from_file of Scene class Call Scene.save method Pass output...