Convert USD & other 3D files using .NET API...NET Core and Mono Export USD Scene as RVM with C# Load USD file...using a constructor of Scene class Call Scene.Save method Pass output...
C# source code to load, render and add extract assets from OBJ documents on .NET Framework, .NET Core, Mono....file via the constructor of Scene class Create zip file format...= "template.obj" ; Scenescene = new Scene(file); //The output...
C# source code to load, render and add extract assets from FBX documents on .NET Framework, .NET Core, Mono....file via the constructor of Scene class Create zip file format...= "template.fbx" ; Scenescene = new Scene(file); //The output...
C# source code to load, render and add extract assets from DXF documents on .NET Framework, .NET Core, Mono....file via the constructor of Scene class Create zip file format...= "template.dxf" ; Scenescene = new Scene(file); //The output...
C# source code to load, render and add extract assets from 3MF documents on .NET Framework, .NET Core, Mono....file via the constructor of Scene class Create zip file format...= "template.3mf" ; Scenescene = new Scene(file); //The output...
使用 Aspose.3D for .NET,您可以设置球体的获取半径。为了获取或设置半径,您可以使用Sphere类的半径属性。以下是设置球体半径的代码示例。...NET // Create a SceneScenescene = new Scene (); // Set Sphere...get or set radius of Sphere) scene . RootNode . CreateChildNode...
使用 Aspose.3D for Python via .NET API,开发人员可以在 3D 场景上创建鱼眼镜头效果,并将该视图保存为支持的图像格式。...ImageFormat #load the scenescene = a3d . Scene . from_file ( "test...RotationMode . FIXED_DIRECTION scene . root_node . create_child_node...
Convert USDZ & other 3D files using .NET API...NET Core and Mono Export USDZ Scene as 3DS with C# Load USDZ file...using a constructor of Scene class Call Scene.Save method Pass output...
Convert USD & other 3D files using .NET API...NET Core and Mono Export USD Scene as DXF with C# Load USD file...using a constructor of Scene class Call Scene.Save method Pass output...
Convert USD & other 3D files using .NET API...NET Core and Mono Export USD Scene as X with C# Load USD file using...using a constructor of Scene class Call Scene.Save method Pass output...