C# source code to load, render and add extract assets from USDZ documents on .NET Framework, .NET Core, Mono....file via the constructor of Scene class Create zip file format..."template.usdz" ; Scenescene = new Scene(file); //The output...
Sample Java extract assets code for USD file. Use this example code to extract assets from USD file within any Web or Desktop Java based application....file via the constructor of Scene class Create zip file format...instance of SceneScenescene = new Scene(); scene.open(file,...
C# source code to load, render and Merge ASE documents on .NET Framework, .NET Core, Mono....through the constructor of the Scene class Process usdz files and...generate usdz file Scenescene = new Scene(); int i = 0 ; foreach...
C# source code to load, render and Merge DAE documents on .NET Framework, .NET Core, Mono....through the constructor of the Scene class Process usdz files and...generate usdz file Scenescene = new Scene(); int i = 0 ; foreach...
Convert USD & other 3D files using .NET API...NET Core and Mono Export USD Scene as AMF with C# Load USD file...using a from_file of Scene class Call Scene.save method Pass output...
Convert USD & other 3D files using .NET API...NET Core and Mono Export USD Scene as DXF with C# Load USD file...using a from_file of Scene class Call Scene.save method Pass output...
C# source code to load, render and add extract assets from DAE documents on .NET Framework, .NET Core, Mono....file via the constructor of Scene class Create zip file format...= "template.dae" ; Scenescene = new Scene(file); //The output...
C# source code to load, render and add extract assets from AMF documents on .NET Framework, .NET Core, Mono....file via the constructor of Scene class Create zip file format...= "template.amf" ; Scenescene = new Scene(file); //The output...
C# source code to load, render and add extract assets from U3D documents on .NET Framework, .NET Core, Mono....file via the constructor of Scene class Create zip file format...= "template.u3d" ; Scenescene = new Scene(file); //The output...
C# source code to load, render and add extract assets from STL documents on .NET Framework, .NET Core, Mono....file via the constructor of Scene class Create zip file format...= "template.stl" ; Scenescene = new Scene(file); //The output...