C# source code to load, render and Merge GLB documents on .NET Framework, .NET Core, Mono....through the constructor of the Scene class Process usdz files and...generate usdz file Scenescene = new Scene(); int i = 0 ; foreach...
C# source code to load, render and Merge GLTF documents on .NET Framework, .NET Core, Mono....through the constructor of the Scene class Process usdz files and...generate usdz file Scenescene = new Scene(); int i = 0 ; foreach...
C# source code to load, render and Merge JT documents on .NET Framework, .NET Core, Mono....through the constructor of the Scene class Process usdz files and...generate usdz file Scenescene = new Scene(); int i = 0 ; foreach...
C# source code to load, render and Merge PDF documents on .NET Framework, .NET Core, Mono....through the constructor of the Scene class Process usdz files and...generate usdz file Scenescene = new Scene(); int i = 0 ; foreach...
C# source code to load, render and Merge FBX documents on .NET Framework, .NET Core, Mono....through the constructor of the Scene class Process usdz files and...generate usdz file Scenescene = new Scene(); int i = 0 ; foreach...
Aspose。3D API 支持从头开始创建新的 3D 场景,然后以任何支持的文件格式保存。开发人员还可以加载现有的 3D 场景以进行修改、添加或处理。...3D 场景文档的 Scene 类的实例。 通过调用Scene类对象的 Save 方法生成 3D Scene文档。 // For...object of the Scene class Scenescene = new Scene (); // Save 3D...
Convert USD & other 3D files using .NET API...NET Core and Mono Export USD Scene as 3DS with C# Load USD file...using a from_file of Scene class Call Scene.save method Pass output...
Convert USD & other 3D files using .NET API...NET Core and Mono Export USD Scene as X with C# Load USD file using...using a from_file of Scene class Call Scene.save method Pass output...
C# source code to load, render and add extract assets from VRML documents on .NET Framework, .NET Core, Mono....file via the constructor of Scene class Create zip file format..."template.vrml" ; Scenescene = new Scene(file); //The output...
C# source code to load, render and add extract assets from GLTF documents on .NET Framework, .NET Core, Mono....file via the constructor of Scene class Create zip file format..."template.gltf" ; Scenescene = new Scene(file); //The output...