C# source code to load, render and Merge GLTF documents on .NET Framework, .NET Core, Mono....through the constructor of the Scene class Process usdz files and...generate usdz file Scenescene = new Scene(); int i = 0 ; foreach...
C# source code to load, render and Merge JT documents on .NET Framework, .NET Core, Mono....through the constructor of the Scene class Process usdz files and...generate usdz file Scenescene = new Scene(); int i = 0 ; foreach...
C# source code to load, render and Merge PDF documents on .NET Framework, .NET Core, Mono....through the constructor of the Scene class Process usdz files and...generate usdz file Scenescene = new Scene(); int i = 0 ; foreach...
C# source code to load, render and Merge FBX documents on .NET Framework, .NET Core, Mono....through the constructor of the Scene class Process usdz files and...generate usdz file Scenescene = new Scene(); int i = 0 ; foreach...
Convert USD & other 3D files using .NET API...NET Core and Mono Export USD Scene as 3DS with C# Load USD file...using a from_file of Scene class Call Scene.save method Pass output...
Convert USD & other 3D files using .NET API...NET Core and Mono Export USD Scene as X with C# Load USD file using...using a from_file of Scene class Call Scene.save method Pass output...
Aspose.3D for Java API 支持将 3D 场景保存在各种类型的 3D 文档中。...3D Scenescene = new Scene (); // Open an existing...existing 3D scenescene . open ( MyDir + "document.fbx" ); // Save...
Aspose.3D for Java 提供AmfSaveOptions类,允许您根据需要设置压缩的布尔值。... getDataDir (); Scenescene = new Scene (); Box box = new Box...Box (); Transform tr = scene . getRootNode (). createChildNode...
C# source code to load, render and add extract assets from VRML documents on .NET Framework, .NET Core, Mono....file via the constructor of Scene class Create zip file format..."template.vrml" ; Scenescene = new Scene(file); //The output...
C# source code to load, render and add extract assets from GLTF documents on .NET Framework, .NET Core, Mono....file via the constructor of Scene class Create zip file format..."template.gltf" ; Scenescene = new Scene(file); //The output...