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  1. 为 3D 模型中的所有网格构建切线和二项式数据|Documentation

    使用 Aspose.3D for Python via .NET API,开发人员可以为任何受支持的 3D 文件中的所有网格构建切线和二项式数据。...一个方法将 Scene 类对象作为参数,另一个方法将 Mesh 类对象作为参数,如下代码示例所示:...threed import FileFormat , Scene from aspose.threed.entities...

    docs.aspose.com/3d/zh/python-net/build-tangent-...
  2. 以球体半径工作|Documentation

    使用 Aspose.3D for .NET,您可以设置球体的获取半径。为了获取或设置半径,您可以使用Sphere类的半径属性。以下是设置球体半径的代码示例。...NET // Create a Scene Scene scene = new Scene (); // Set Sphere...get or set radius of Sphere) scene . RootNode . CreateChildNode...

    docs.aspose.com/3d/zh/net/working-with-radius-o...
  3. 将场景导出为压缩的 AMF 格式|Documentation

    Aspose.3D for .NET 提供AmfSaveOptions类,允许您根据需要设置压缩的bool值。默认情况下,该值设置为true。...NET // Load a scene Scene scene = new Scene (); var box = new...new Box (); var tr = scene . RootNode . CreateChildNode ( box...

    docs.aspose.com/3d/zh/net/export-scene-to-compr...
  4. 以球体半径工作|Documentation

    使用 Aspose.3D for Python via .NET,你可以设置得到一个球体的半径。为了获取或设置半径,您可以使用Sphere类的半径属性。以下是设置球体半径的代码示例。...threed import FileFormat , Scene from aspose.threed.entities...3D-for-.NET # Create a Scene scene = Scene () sphere = Sphere ()...

    docs.aspose.com/3d/zh/python-net/working-with-r...
  5. Add Material to 3D Entities|Documentation

    PBR plays a key role for the game engine visuals, with its efficient and realistic rendering of interactions between light and surface via attenuation of the brightness and scattering of reflected light. Developers can use Aspose.3D API to apply PBR material to 3D objects in a Scene. This code example demonstrates to how to create a Box object, and then apply the PBR material....material to 3D objects in a scene. This code example demonstrates...initialize a scene var scene = new aspose . threed . Scene (); // initialize...

    docs.aspose.com/3d/nodejs-java/add-material-to-...
  6. Customize Non-PBR to PBR Materials Conversion b...

    The Scene class of the Aspose.3D API represents a 3D Scene. Developers can already build a 3D Scene by adding various entities. GLTF 2.0 only supports PBR (Physically Based Rendering) materials, Aspose.3D API internally converts non-PBR materials into PBR materials before exporting into GLTF 2.0....Conversion before Saving 3D Scenes to GLTF 2.0 Format in C# Contents...The Scene class of the Aspose.3D API represents a 3D scene. Developers...

    docs.aspose.com/3d/net/customize-non-pbr-to-pbr...
  7. Working with Radius of Sphere|Documentation

    Using Aspose.3D for Node.js via Java, you can set of get radius of a sphere....initialize a scene var scene = new aspose . threed . Scene (); // initialize...); // add sphere to the scene scene . getRootNode (). createChildNode...

    docs.aspose.com/3d/nodejs-java/working-with-rad...
  8. Merge Meshes in 3D file|Documentation

    Developers can merge multiple meshes into a single valid mesh. They might convert all meshes of a 3D Scene, a node or a set of nodes into a single mesh. In order to achieve this, there are three MergeMesh members in the Aspose.ThreeD.Entities.PolygonModifier class....convert all meshes of a 3D scene, a node or a set of nodes into...below merge all meshes of a scene in a single valid mesh. Python...

    docs.aspose.com/3d/python-net/merge-meshes-in-3...
  9. Working with VRML Format|Documentation

    Aspose.3D for Python via .NET allows working with VRML version 1.0. VRML file format has been added to the FileFormat class. Aspose.3D can auto detect the format, so the FileFormat is usually ignored in Open method. The following code snippet shows how open VRML file format....threed import Scene # For complete examples and...3D-for-.NET # Create a Scene scene = Scene () # Open Virtual Reality...

    docs.aspose.com/3d/python-net/working-with-vrml...
  10. 为 3D 模型中的所有网格构建切线和二项式数据|Documentation

    使用 Aspose.3D for Java API,开发人员可以为任何受支持的 3D 文档中的所有网格构建切线和副法线数据。...一个方法将 Scene 类对象作为参数,另一个方法将 Mesh 类对象作为参数,如下代码示例所示:...an existing 3D file Scene scene = new Scene ( MyDir + "document...

    docs.aspose.com/3d/zh/java/build-tangent-and-bi...