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scene

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  1. 合并 3D 文件中的网格|Documentation

    开发人员可以将多个网格合并为一个有效的网格。它们可能会将 3D 场景的所有网格、一个节点或一组节点转换为单个网格。为了实现这一点,在 Aspose.ThreeD.Entities.PolygonModifier类中有三个MergeMesh成员。...Node node ) // Convert a whole scene to a single transformed mesh...supported yet // <param name="scene">The scene to merge</param> // <returns>The...

    docs.aspose.com/3d/zh/net/merge-meshes-in-3d-file/
  2. 操作 3D 场景的自定义属性|Documentation

    开发人员可以添加、检索和删除 3D 对象的自定义属性。3D 对象的RemoveProperty、GetProperty、SetProperty成员是一组用于操作对象的自定义属性的常用方法。...// initialize a scene Scene scene = new Scene (); // create a...a Box instance var box = scene . RootNode . CreateChildNode (...

    docs.aspose.com/3d/zh/net/manipulate-custom-pro...
  3. Customize Non-PBR to PBR Materials Conversion b...

    The Scene class of the Aspose.3D API represents a 3D Scene. Developers can already build a 3D Scene by adding various entities. GLTF 2.0 only supports PBR (Physically Based Rendering) materials, Aspose.3D API internally converts non-PBR materials into PBR materials before exporting into GLTF 2.0....Conversion before Saving 3D Scenes to GLTF 2.0 Format in C# Contents...The Scene class of the Aspose.3D API represents a 3D scene. Developers...

    docs.aspose.com/3d/net/customize-non-pbr-to-pbr...
  4. 为 3D 模型中的所有网格构建切线和二项式数据|Documentation

    使用 Aspose.3D for Python via .NET API,开发人员可以为任何受支持的 3D 文件中的所有网格构建切线和二项式数据。...一个方法将 Scene 类对象作为参数,另一个方法将 Mesh 类对象作为参数,如下代码示例所示:...threed import FileFormat , Scene from aspose.threed.entities...

    docs.aspose.com/3d/zh/python-net/build-tangent-...
  5. Working with Radius of Sphere|Documentation

    Using Aspose.3D for Node.js via Java, you can set of get radius of a sphere....initialize a scene var scene = new aspose . threed . Scene (); // initialize...); // add sphere to the scene scene . getRootNode (). createChildNode...

    docs.aspose.com/3d/nodejs-java/working-with-rad...
  6. 以球体半径工作|Documentation

    使用 Aspose.3D for .NET,您可以设置球体的获取半径。为了获取或设置半径,您可以使用Sphere类的半径属性。以下是设置球体半径的代码示例。...NET // Create a Scene Scene scene = new Scene (); // Set Sphere...get or set radius of Sphere) scene . RootNode . CreateChildNode...

    docs.aspose.com/3d/zh/net/working-with-radius-o...
  7. Convert USD to ASE via C# | products.aspose.com

    Convert USD & other 3D files using .NET API...NET Core and Mono Export USD Scene as ASE with C# Load USD file...using a constructor of Scene class Call Scene.Save method Pass output...

    products.aspose.com/3d/net/conversion/usd-to-ase/
  8. Merge Meshes in 3D file|Documentation

    Developers can merge multiple meshes into a single valid mesh. They might convert all meshes of a 3D Scene, a node or a set of nodes into a single mesh. In order to achieve this, there are three MergeMesh members in the Aspose.ThreeD.Entities.PolygonModifier class....convert all meshes of a 3D scene, a node or a set of nodes into...below merge all meshes of a scene in a single valid mesh. Python...

    docs.aspose.com/3d/python-net/merge-meshes-in-3...
  9. 以球体半径工作|Documentation

    使用 Aspose.3D for Python via .NET,你可以设置得到一个球体的半径。为了获取或设置半径,您可以使用Sphere类的半径属性。以下是设置球体半径的代码示例。...threed import FileFormat , Scene from aspose.threed.entities...3D-for-.NET # Create a Scene scene = Scene () sphere = Sphere ()...

    docs.aspose.com/3d/zh/python-net/working-with-r...
  10. Add Material to 3D Entities|Documentation

    PBR plays a key role for the game engine visuals, with its efficient and realistic rendering of interactions between light and surface via attenuation of the brightness and scattering of reflected light. Developers can use Aspose.3D API to apply PBR material to 3D objects in a Scene. This code example demonstrates to how to create a Box object, and then apply the PBR material....material to 3D objects in a scene. This code example demonstrates...initialize a scene var scene = new aspose . threed . Scene (); // initialize...

    docs.aspose.com/3d/nodejs-java/add-material-to-...