开发人员可以添加、检索和删除 3D 对象的自定义属性。3D 对象的RemoveProperty、GetProperty、SetProperty成员是一组用于操作对象的自定义属性的常用方法。...// initialize a sceneScenescene = new Scene (); // create a...a Box instance var box = scene . RootNode . CreateChildNode (...
C# source code to load, render and add extract assets from USDZ documents on .NET Framework, .NET Core, Mono....file via the constructor of Scene class Create zip file format..."template.usdz" ; Scenescene = new Scene(file); //The output...
C# source code to load, render and add extract assets from JT documents on .NET Framework, .NET Core, Mono....file via the constructor of Scene class Create zip file format...= "template.jt" ; Scenescene = new Scene(file); //The output...
Convert USD & other 3D files using .NET API...NET Core and Mono Export USD Scene as AMF with C# Load USD file...using a constructor of Scene class Call Scene.Save method Pass output...
C# source code to load, render and Merge DRC documents on .NET Framework, .NET Core, Mono....through the constructor of the Scene class Process usdz files and...generate usdz file Scenescene = new Scene(); int i = 0 ; foreach...
C# source code to load, render and Merge PLY documents on .NET Framework, .NET Core, Mono....through the constructor of the Scene class Process usdz files and...generate usdz file Scenescene = new Scene(); int i = 0 ; foreach...
C# source code to load, render and Merge X documents on .NET Framework, .NET Core, Mono....through the constructor of the Scene class Process usdz files and...generate usdz file Scenescene = new Scene(); int i = 0 ; foreach...
Convert USD & other 3D files using .NET API...NET Core and Mono Export USD Scene as JT with C# Load USD file...using a from_file of Scene class Call Scene.save method Pass output...
C# source code to load, render and add extract assets from OBJ documents on .NET Framework, .NET Core, Mono....file via the constructor of Scene class Create zip file format...= "template.obj" ; Scenescene = new Scene(file); //The output...
C# source code to load, render and add extract assets from 3MF documents on .NET Framework, .NET Core, Mono....file via the constructor of Scene class Create zip file format...= "template.3mf" ; Scenescene = new Scene(file); //The output...