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mesh model

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  1. Add Blind Watermark Verification to ASE File Fo...

    C# source code to load, render and add blind Watermark Verification to ASE documents on .NET Framework, .NET Core, Mono....constructor of Scene class Get the mesh class of Aspose.3D Add password...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/net/verify-watermark/ase/
  2. Add Blind Watermark to OBJ File Formats via .NE...

    C# source code to load, render and add blind watermark to OBJ documents on .NET Framework, .NET Core, Mono....constructor of Scene class Get the mesh class of Aspose.3D Add watermark...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/net/watermark/obj/
  3. Add Blind Watermark to PDF File Formats via .NE...

    C# source code to load, render and add blind watermark to PDF documents on .NET Framework, .NET Core, Mono....constructor of Scene class Get the mesh class of Aspose.3D Add watermark...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/net/watermark/pdf/
  4. Add Blind Watermark to VRML File Formats via .N...

    C# source code to load, render and add blind watermark to VRML documents on .NET Framework, .NET Core, Mono....constructor of Scene class Get the mesh class of Aspose.3D Add watermark...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/net/watermark/vrml/
  5. Add Blind Watermark Verification to USDZ File F...

    C# source code to load, render and add blind Watermark Verification to USDZ documents on .NET Framework, .NET Core, Mono....constructor of Scene class Get the mesh class of Aspose.3D Add password...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/net/verify-watermark/usdz/
  6. Add Blind Watermark Verification to DAE File Fo...

    C# source code to load, render and add blind Watermark Verification to DAE documents on .NET Framework, .NET Core, Mono....constructor of Scene class Get the mesh class of Aspose.3D Add password...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/net/verify-watermark/dae/
  7. Add Blind Watermark Verification to 3MF File Fo...

    C# source code to load, render and add blind Watermark Verification to 3MF documents on .NET Framework, .NET Core, Mono....constructor of Scene class Get the mesh class of Aspose.3D Add password...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/net/verify-watermark/3mf/
  8. Add Blind Watermark Verification to OBJ File Fo...

    C# source code to load, render and add blind Watermark Verification to OBJ documents on .NET Framework, .NET Core, Mono....constructor of Scene class Get the mesh class of Aspose.3D Add password...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/net/verify-watermark/obj/
  9. Add Blind Watermark Verification to FBX File Fo...

    C# source code to load, render and add blind Watermark Verification to FBX documents on .NET Framework, .NET Core, Mono....constructor of Scene class Get the mesh class of Aspose.3D Add password...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/net/verify-watermark/fbx/
  10. Extract Assets from GLTF File Formats via .NET ...

    C# source code to load, render and add extract assets from GLTF documents on .NET Framework, .NET Core, Mono....Entities) { if (entity is Mesh) Save((Mesh)entity, node.Name); }...Save((Texture)obj); } else if (obj is Mesh) { Save((Mesh)obj, null ); } else if...

    products.aspose.com/3d/net/extractor/gltf/