Sort Score
Result 10 results
Languages All
Labels All
Results 91 - 100 of 7,273 for

mesh model

(0.97 sec)
  1. Add Blind Watermark Verification to USDZ File F...

    C# source code to load, render and add blind Watermark Verification to USDZ documents on .NET Framework, .NET Core, Mono....constructor of Scene class Get the mesh class of Aspose.3D Add password...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/net/verify-watermark/usdz/
  2. Add Blind Watermark Verification to DAE File Fo...

    C# source code to load, render and add blind Watermark Verification to DAE documents on .NET Framework, .NET Core, Mono....constructor of Scene class Get the mesh class of Aspose.3D Add password...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/net/verify-watermark/dae/
  3. Add Blind Watermark Verification to 3MF File Fo...

    C# source code to load, render and add blind Watermark Verification to 3MF documents on .NET Framework, .NET Core, Mono....constructor of Scene class Get the mesh class of Aspose.3D Add password...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/net/verify-watermark/3mf/
  4. Add Blind Watermark Verification to OBJ File Fo...

    C# source code to load, render and add blind Watermark Verification to OBJ documents on .NET Framework, .NET Core, Mono....constructor of Scene class Get the mesh class of Aspose.3D Add password...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/net/verify-watermark/obj/
  5. Add Blind Watermark Verification to FBX File Fo...

    C# source code to load, render and add blind Watermark Verification to FBX documents on .NET Framework, .NET Core, Mono....constructor of Scene class Get the mesh class of Aspose.3D Add password...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/net/verify-watermark/fbx/
  6. Add Blind Watermark to X File Formats via .NET ...

    C# source code to load, render and add blind watermark to X documents on .NET Framework, .NET Core, Mono....constructor of Scene class Get the mesh class of Aspose.3D Add watermark...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/net/watermark/x/
  7. Create Scene with Primitive 3D Shapes|Documenta...

    Using Aspose.3D for Python via .NET, developers can define a scene with primitive 3D shapes. All parameterized primitives will be converted to Mesh automatically while saving in any supported output file format....primitives will be converted to mesh automatically while saving in...Scene from Primitive 3D Shapes Modeling is the process of pure creation...

    docs.aspose.com/3d/python-net/create-scene-with...
  8. Extract Assets from GLB File Formats via .NET |...

    C# source code to load, render and add extract assets from GLB documents on .NET Framework, .NET Core, Mono....Entities) { if (entity is Mesh) Save((Mesh)entity, node.Name); }...Save((Texture)obj); } else if (obj is Mesh) { Save((Mesh)obj, null ); } else if...

    products.aspose.com/3d/net/extractor/glb/
  9. Extract Assets from X File Formats via .NET | p...

    C# source code to load, render and add extract assets from X documents on .NET Framework, .NET Core, Mono....Entities) { if (entity is Mesh) Save((Mesh)entity, node.Name); }...Save((Texture)obj); } else if (obj is Mesh) { Save((Mesh)obj, null ); } else if...

    products.aspose.com/3d/net/extractor/x/
  10. Extract Assets from ASE File Formats via .NET |...

    C# source code to load, render and add extract assets from ASE documents on .NET Framework, .NET Core, Mono....Entities) { if (entity is Mesh) Save((Mesh)entity, node.Name); }...Save((Texture)obj); } else if (obj is Mesh) { Save((Mesh)obj, null ); } else if...

    products.aspose.com/3d/net/extractor/ase/