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mesh

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  1. Sparen Sie 3D Maschen im benutzer definierten B...

    Mit Aspose.3D for Python via .NET API können Entwickler jede unterstützte 3D-Datei öffnen und dann Netze in die benutzer definierte Binär datei schreiben....unterstützte 3D-Datei öffnen und dann Meshes in die Binär datei schreiben...3D Datei und schreiben Sie Meshes in benutzer definiertes Programmier...

    docs.aspose.com/3d/de/python-net/save-3d-meshes...
  2. Trích xuất Nội dung từ DRC Định dạng Tệp qua .N...

    C# mã nguồn để tải, hiển thị và thêm trích xuất nội dung từ DRC tài liệu trên .NET Framework, .NET Core, Mono....Entities) { if (entity is Mesh) Save((Mesh)entity, node.Name); }...Save((Texture)obj); } else if (obj is Mesh) { Save((Mesh)obj, null ); } else if...

    products.aspose.com/3d/vi/net/extractor/drc/
  3. Trích xuất Nội dung từ ASE Định dạng Tệp qua .N...

    C# mã nguồn để tải, hiển thị và thêm trích xuất nội dung từ ASE tài liệu trên .NET Framework, .NET Core, Mono....Entities) { if (entity is Mesh) Save((Mesh)entity, node.Name); }...Save((Texture)obj); } else if (obj is Mesh) { Save((Mesh)obj, null ); } else if...

    products.aspose.com/3d/vi/net/extractor/ase/
  4. แยกเนื้อหาจาก 3DS รูปแบบไฟล์ผ่าน .NET | product...

    C# ซอร์สโค้ดเพื่อโหลด แสดงผล และเพิ่มเนื้อหาที่แยกจากเอกสาร 3DS ใน .NET Framework, .NET Core, Mono...Entities) { if (entity is Mesh) Save((Mesh)entity, node.Name); }...Save((Texture)obj); } else if (obj is Mesh) { Save((Mesh)obj, null ); } else if...

    products.aspose.com/3d/th/net/extractor/3ds/
  5. .NET를 통해 FBX 파일 형식에서 자산 추출 | products.aspose.com

    C# 소스 코드를 사용하여 .NET Framework, .NET Core, Mono의 FBX 문서에서 자산 추출을 로드, 렌더링 및 추가합니다....Entities) { if (entity is Mesh) Save((Mesh)entity, node.Name); }...Save((Texture)obj); } else if (obj is Mesh) { Save((Mesh)obj, null ); } else if...

    products.aspose.com/3d/ko/net/extractor/fbx/
  6. .NET를 통해 DAE 파일 형식에서 자산 추출 | products.aspose.com

    C# 소스 코드를 사용하여 .NET Framework, .NET Core, Mono의 DAE 문서에서 자산 추출을 로드, 렌더링 및 추가합니다....Entities) { if (entity is Mesh) Save((Mesh)entity, node.Name); }...Save((Texture)obj); } else if (obj is Mesh) { Save((Mesh)obj, null ); } else if...

    products.aspose.com/3d/ko/net/extractor/dae/
  7. Blinde watermerkverificatie toevoegen aan RVM b...

    C# broncode om blinde watermerkverificatie te laden, weer te geven en toe te voegen aan RVM documenten op .NET Framework, .NET Core, Mono....constructor van Scene klasse- Haal de mesh-klasse van Aspose.3D op- Wachtwoord...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/nl/net/verify-watermark/...
  8. Blinde watermerkverificatie toevoegen aan 3MF b...

    C# broncode om blinde watermerkverificatie te laden, weer te geven en toe te voegen aan 3MF documenten op .NET Framework, .NET Core, Mono....constructor van Scene klasse- Haal de mesh-klasse van Aspose.3D op- Wachtwoord...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/nl/net/verify-watermark/...
  9. Blinde watermerkverificatie toevoegen aan JT be...

    C# broncode om blinde watermerkverificatie te laden, weer te geven en toe te voegen aan JT documenten op .NET Framework, .NET Core, Mono....constructor van Scene klasse- Haal de mesh-klasse van Aspose.3D op- Wachtwoord...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/nl/net/verify-watermark/jt/
  10. Aggiungi la verifica della filigrana cieca a US...

    C# codice sorgente per caricare, eseguire il rendering e aggiungere la verifica della filigrana cieca a USDZ documenti su .NET Framework, .NET Core, Mono....classe Scene- Ottieni la classe mesh di Aspose.3D- Aggiungi la password...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/it/net/verify-watermark/...