Sample code for DWFX to 3DS C# conversion. Use API example code for batch DWFX files to 3DS conversion within VB.NET, Asp.NET or any .NET based application....camera locations, Mesh data, lighting information, viewport configurations...
Sample code for STP to U3D C# conversion. Use API example code for batch STP files to U3D conversion within VB.NET, Asp.NET or any .NET based application....information such as triangle meshes, lighting, shading, motion data, lines...
Sample code for DWFX to U3D conversion. Use API example code for batch DWFX files to U3D conversion....information such as triangle meshes, lighting, shading, motion data, lines...
Sample code for U3D to BMP C# conversion. Use API example code for batch U3D files to BMP conversion within VB.NET, Asp.NET or any .NET based application....information such as triangle meshes, lighting, shading, motion data, lines...
Sample code for U3D to STP conversion. Use API example code for batch U3D files to STP conversion....information such as triangle meshes, lighting, shading, motion data, lines...
Sample code for DWF to U3D conversion. Use API example code for batch DWF files to U3D conversion....information such as triangle meshes, lighting, shading, motion data, lines...
Sample code for DXB to 3DS conversion. Use API example code for batch DXB files to 3DS conversion....camera locations, Mesh data, lighting information, viewport configurations...
Sample code for U3D to TIFF conversion. Use API example code for batch U3D files to TIFF conversion....information such as triangle meshes, lighting, shading, motion data, lines...
Sample code for GLTF to U3D C# conversion. Use API example code for batch GLTF files to U3D conversion within VB.NET, Asp.NET or any .NET based application....information such as triangle meshes, lighting, shading, motion data, lines...
Sample code for STL to 3DS C# conversion. Use API example code for batch STL files to 3DS conversion within VB.NET, Asp.NET or any .NET based application....camera locations, Mesh data, lighting information, viewport configurations...