Sample code for 3DS to DICOM C# conversion. Use API example code for batch 3DS files to DICOM conversion within VB.NET, Asp.NET or any .NET based application....camera locations, Mesh data, lighting information, viewport configurations...
Sample code for 3DS to GLB conversion. Use API example code for batch 3DS files to GLB conversion....camera locations, Mesh data, lighting information, viewport configurations...
Sample code for 3DS to TIFF conversion. Use API example code for batch 3DS files to TIFF conversion....camera locations, Mesh data, lighting information, viewport configurations...
Sample code for U3D to GLTF conversion. Use API example code for batch U3D files to GLTF conversion....information such as triangle meshes, lighting, shading, motion data, lines...
Sample code for CGM to 3DS conversion. Use API example code for batch CGM files to 3DS conversion....camera locations, Mesh data, lighting information, viewport configurations...
Sample code for COLLADA to 3DS C# conversion. Use API example code for batch COLLADA files to 3DS conversion within VB.NET, Asp.NET or any .NET based application....camera locations, Mesh data, lighting information, viewport configurations...
Sample code for COLLADA to 3DS conversion. Use API example code for batch COLLADA files to 3DS conversion....camera locations, Mesh data, lighting information, viewport configurations...
Sample Java conversion code for JT format to 3DS file. Use this example code to convert JT to 3DS within any Web or Desktop Java based application....camera locations, Mesh data, lighting information, viewport configurations...
Sample Java conversion code for U3D format to PLY file. Use this example code to convert U3D to PLY within any Web or Desktop Java based application....information such as triangle meshes, lighting, shading, motion data, lines...
Sample Java conversion code for 3DS format to PDF file. Use this example code to convert 3DS to PDF within any Web or Desktop Java based application....camera locations, Mesh data, lighting information, viewport configurations...