Es gibt mehrere Überladungen von Scene.save-Methoden, die eine SaveOptions-Instanz akzeptieren.... createChildNode ( "sphere" , new Sphere ()); // Set glTF saving...Scene scene = new Scene ( new Sphere ()); // Initialize GLTFSaveOptions...
Tهنا هي العديد من overcene. توفير طريقة الأحمال الزائدة التي تقبل مثال ptions aveO.... createChildNode ( "sphere" , new Sphere ()); // Set glTF saving...Scene scene = new Scene ( new Sphere ()); // Initialize GLTFSaveOptions...
Esistono diversi overload del metodo Scene.save che accettano un'istanza SaveOptions.... createChildNode ( "sphere" , new Sphere ()); // Set glTF saving...Scene scene = new Scene ( new Sphere ()); // Initialize GLTFSaveOptions...
Il existe plusieurs surcharges de méthode Scene.save qui acceptent une instance SaveOptions.... createChildNode ( "sphere" , new Sphere ()); // Set glTF saving...Scene scene = new Scene ( new Sphere ()); // Initialize GLTFSaveOptions...
Hay varias sobrecargas del método Scene.Save que aceptan un objeto SaveOptions. Cada formato de guardado tiene una clase correspondiente que contiene opciones de guardado para ese formato de guardado.... CreateChildNode ( "sphere" , new Sphere ()); // Set glTF saving...Scene scene = new Scene ( new Sphere ()); // Initialize GltfSaveOptions...
Aspose.3D for Python via .NET API consente agli sviluppatori di convertire qualsiasi oggetto mesh in mesh triangolare con layout di memoria personalizzato del vertice. Il layout di memoria personalizzato di Vertex viene definito utilizzando Struct o dinamicamente dalla classe VertexDeclaration negli esempi di codice....esempi mostrano come: Convert a Sphere to Triangle Mesh with custom...di file 3D. Convertire una “Sphere” in “Mesh” Una sfera è un oggetto...
Det finns flera Scene.save metod överbelastningar som accepterar en SaveOptions instans.... createChildNode ( "sphere" , new Sphere ()); // Set glTF saving...Scene scene = new Scene ( new Sphere ()); // Initialize GLTFSaveOptions...
Существует несколько перегрузок метода Scene.save, которые принимают экземпляр SaveOptions.... createChildNode ( "sphere" , new Sphere ()); // Set glTF saving...Scene scene = new Scene ( new Sphere ()); // Initialize GLTFSaveOptions...