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scene

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  1. add-node-hierarchy-and-share-geometric-data-of-...

    nonpremultipled deflate 459 8 8 8 8 PixelInterleaved 0.26462027 width=399, height=459, bitDepth=8, colorType=RGBAlpha, compressionMethod=deflate, filterMethod=adaptive, interlaceMethod=none RGB 8 8......nonpremultipled deflate 459 8 8 8 8 PixelInterleaved 0.26462027 width=399, height=459, bitDepth=8, colorType=RGBAlpha, compressionMethod=deflate, filterMethod=adaptive, interlaceMethod=none RGB 8 8...

    docs.aspose.com/3d/fr/python-net/add-node-hiera...
  2. add-node-hierarchy-and-share-geometric-data-of-...

    nonpremultipled deflate 459 8 8 8 8 PixelInterleaved 0.26462027 width=399, height=459, bitDepth=8, colorType=RGBAlpha, compressionMethod=deflate, filterMethod=adaptive, interlaceMethod=none RGB 8 8......nonpremultipled deflate 459 8 8 8 8 PixelInterleaved 0.26462027 width=399, height=459, bitDepth=8, colorType=RGBAlpha, compressionMethod=deflate, filterMethod=adaptive, interlaceMethod=none RGB 8 8...

    docs.aspose.com/3d/fr/net/add-node-hierarchy-an...
  3. add-node-hierarchy-and-share-geometric-data-of-...

    nonpremultipled deflate 459 8 8 8 8 PixelInterleaved 0.26462027 width=399, height=459, bitDepth=8, colorType=RGBAlpha, compressionMethod=deflate, filterMethod=adaptive, interlaceMethod=none RGB 8 8......nonpremultipled deflate 459 8 8 8 8 PixelInterleaved 0.26462027 width=399, height=459, bitDepth=8, colorType=RGBAlpha, compressionMethod=deflate, filterMethod=adaptive, interlaceMethod=none RGB 8 8...

    docs.aspose.com/3d/it/net/add-node-hierarchy-an...
  4. Extrahujte aktiva z USDZ formátů souborů prostř...

    C# zdrojový kód pro načtení, vykreslení a přidání extrahovaných prostředků z USDZ dokumentů na .NET Framework, .NET Core, Mono....USDZ pomocí konstruktoru třídy Scene- Vytvořte objekt formátu souboru..."template.usdz" ; Scene scene = new Scene(file); //Výstup je...

    products.aspose.com/3d/cs/net/extractor/usdz/
  5. Wyodrębnij zasoby z USDZ formatów plików przez ...

    C# kod źródłowy do ładowania, renderowania i dodawania wyodrębnianych zasobów z USDZ dokumentów w .NET Framework, .NET Core, Mono....za pomocą konstruktora klasy Scene- Utwórz obiekt formatu pliku..."template.usdz" ; Scene scene = new Scene(file); //Dane wyjściowe...

    products.aspose.com/3d/pl/net/extractor/usdz/
  6. Archiwa

    Archiwa...czynności: Utwórz instancję klasy Scene , aby załadować źródłowy plik...wejściowy plik USDZ Scene scene = new Scene(); scene.Open("Sample.usdz");...

    blog.aspose.com/pl/3d/convert-usdz-to-html-csharp/
  7. Arşiv

    Arşiv...dönüştürebilirsiniz: Giriş USDZ dosyasını Scene sınıfıyla yükleyin. ObjSaveOptions...dosyasını yükleyin Scene scene = new Scene(); scene.Open("Test.usdz");...

    blog.aspose.com/tr/3d/convert-usdz-obj-csharp/
  8. Arşiv

    Arşiv...USDZ dosyasını yüklemek için Scene sınıfının bir örneğini oluşturun...dosyasını yükleyin Scene scene = new Scene(); scene.Open("Sample.usdz");...

    blog.aspose.com/tr/3d/convert-usdz-to-html-csharp/
  9. Arşiv

    Arşiv...USDZ dosyasını yüklemek için Scene sınıfının bir örneğini oluşturun...dosyasını yükleyin Scene scene = new Scene(); scene.Open("Test.usdz");...

    blog.aspose.com/tr/3d/usdz-to-stl-csharp/
  10. ค้นหา

    ค้นหา...ปนี้: เริ่มต้นวัตถุของคลาส Scene เพื่อโหลดไฟล์ USDZ อินพุต ส...โหลดไฟล์ USDZ อินพุต Scene scene = new Scene(); scene.Open("Test.usdz");...

    blog.aspose.com/th/3d/convert-usdz-to-fbx-csharp/