Sample Java conversion code for U3D format to USD file. Use this example code to convert U3D to USD within any Web or Desktop Java based application....information such as triangle meshes, lighting, shading, motion data, lines...
Sample Java conversion code for 3DS format to USD file. Use this example code to convert 3DS to USD within any Web or Desktop Java based application....camera locations, Mesh data, lighting information, viewport configurations...
Sample Java conversion code for 3DS format to JT file. Use this example code to convert 3DS to JT within any Web or Desktop Java based application....camera locations, Mesh data, lighting information, viewport configurations...
Sample Java compression code for 3DS file. Use this example code to compress 3DS file within any Web or Desktop Java based application....camera locations, Mesh data, lighting information, viewport configurations...
Sample Java conversion code for 3DS format to DRC file. Use this example code to convert 3DS to DRC within any Web or Desktop Java based application....camera locations, Mesh data, lighting information, viewport configurations...
Sample Java conversion code for FBX format to U3D file. Use this example code to convert FBX to U3D within any Web or Desktop Java based application....information such as triangle meshes, lighting, shading, motion data, lines...
Sample code for GLTF to 3DS conversion. Use API example code for batch GLTF files to 3DS conversion....camera locations, Mesh data, lighting information, viewport configurations...
Sample code for CF2 to 3DS conversion. Use API example code for batch CF2 files to 3DS conversion....camera locations, Mesh data, lighting information, viewport configurations...
Sample code for DWF to 3DS conversion. Use API example code for batch DWF files to 3DS conversion....camera locations, Mesh data, lighting information, viewport configurations...
Sample code for 3DS to SVG conversion. Use API example code for batch 3DS files to SVG conversion....camera locations, Mesh data, lighting information, viewport configurations...