Sample code for U3D to GLTF C# conversion. Use API example code for batch U3D files to GLTF conversion within VB.NET, Asp.NET or any .NET based application....information such as triangle meshes, lighting, shading, motion data, lines...
Sample code for U3D to DICOM conversion. Use API example code for batch U3D files to DICOM conversion....information such as triangle meshes, lighting, shading, motion data, lines...
Sample code for DWFX to 3DS conversion. Use API example code for batch DWFX files to 3DS conversion....camera locations, Mesh data, lighting information, viewport configurations...
Sample code for GLB to U3D conversion. Use API example code for batch GLB files to U3D conversion....information such as triangle meshes, lighting, shading, motion data, lines...
Sample code for CGM to U3D conversion. Use API example code for batch CGM files to U3D conversion....information such as triangle meshes, lighting, shading, motion data, lines...
Sample Java conversion code for X format to U3D file. Use this example code to convert X to U3D within any Web or Desktop Java based application....information such as triangle meshes, lighting, shading, motion data, lines...
Sample code for U3D to AMF C# conversion. Use API example code for batch U3D files to AMF conversion within VB.NET, Asp.NET or any .NET based application....information such as triangle meshes, lighting, shading, motion data, lines...
Sample Java conversion code for U3D format to ASE file. Use this example code to convert U3D to ASE within any Web or Desktop Java based application....information such as triangle meshes, lighting, shading, motion data, lines...
Sample code for 3DS to USD C# conversion. Use API example code for batch 3DS files to USD conversion within VB.NET, Asp.NET or any .NET based application....camera locations, Mesh data, lighting information, viewport configurations...
Sample code for STL to 3DS C# conversion. Use API example code for batch STL files to 3DS conversion within VB.NET, Asp.NET or any .NET based application....camera locations, Mesh data, lighting information, viewport configurations...