Convert USD & other 3D files using .NET API...NET Core and Mono Export USD Scene as HTML with C# Load USD file...using a from_file of Scene class Call Scene.save method Pass output...
Convert USDZ & other 3D files using .NET API...NET Core and Mono Export USDZ Scene as PLY with C# Load USDZ file...using a from_file of Scene class Call Scene.save method Pass output...
Convert USDZ & other 3D files using .NET API...NET Core and Mono Export USDZ Scene as X with C# Load USDZ file...using a from_file of Scene class Call Scene.save method Pass output...
Convert USD & other 3D files using .NET API...NET Core and Mono Export USD Scene as STL with C# Load USD file...using a from_file of Scene class Call Scene.save method Pass output...
C# source code to load, render and Compress VRML documents on .NET Framework, .NET Core, Mono....file via the constructor of Scene class Define the output path...instance of SaveOptions Call the Scene.Save method with object System...
Sample Python compression code for USDZ file. Use this example code to compress USDZ file within any Web based application....file via the constructor of Scene class Define the output path...instance of SaveOptions Call the Scene.Save method with object System...
C# source code to load, render and add blind watermark to 3DS documents on .NET Framework, .NET Core, Mono....file via the constructor of Scene class Get the mesh class of...EncodeWatermark method Call the Scene.Save method with object System...
C# source code to load, render and add blind watermark to DXF documents on .NET Framework, .NET Core, Mono....file via the constructor of Scene class Get the mesh class of...EncodeWatermark method Call the Scene.Save method with object System...
C# source code to load, render and add blind watermark to STL documents on .NET Framework, .NET Core, Mono....file via the constructor of Scene class Get the mesh class of...EncodeWatermark method Call the Scene.Save method with object System...
C# source code to load, render and Compress FBX documents on .NET Framework, .NET Core, Mono....file via the constructor of Scene class Define the output path...instance of SaveOptions Call the Scene.Save method with object System...