Learn how to create a mesh using linear extrusion on a 2D shape...demonstrates how to create a new 3D scene with a box mesh. //ExStepImage:0:step-0...//Create a new 3D scene var scene = new Scene(); var mesh = (new...
C# source code to load, render and Compress DRC documents on .NET Framework, .NET Core, Mono....file via the constructor of Scene class Define the output path...instance of SaveOptions Call the Scene.Save method with object System...
C# source code to load, render and Compress ASE documents on .NET Framework, .NET Core, Mono....file via the constructor of Scene class Define the output path...instance of SaveOptions Call the Scene.Save method with object System...
Convert USD & other 3D files using .NET API...NET Core and Mono Export USD Scene as FBX with C# Load USD file...using a constructor of Scene class Call Scene.Save method Pass output...
C# source code to load, render and Compress GLB documents on .NET Framework, .NET Core, Mono....file via the constructor of Scene class Define the output path...instance of SaveOptions Call the Scene.Save method with object System...
Convert USD & other 3D files using .NET API...NET Core and Mono Export USD Scene as PLY with C# Load USD file...using a from_file of Scene class Call Scene.save method Pass output...
Learn how to Change the Plane size... We first create a new scene using the Aspose.3D library...then create a plane in the 3D scene. We change the size of the plane...
Convert USDZ & other 3D files using .NET API...NET Core and Mono Export USDZ Scene as JT with C# Load USDZ file...using a from_file of Scene class Call Scene.save method Pass output...
Sample Java blind watermark verification code for 3DS file. Use this example code to add blind watermark verification to 3DS file within any Web or Desktop Java based application....file via the constructor of Scene class Get the mesh class of...DecodeWatermark method Call the Scene.Save method with object System...
C# source code to load, render and Compress 3DS documents on .NET Framework, .NET Core, Mono....file via the constructor of Scene class Define the output path...instance of SaveOptions Call the Scene.Save method with object System...