C# source code to load, render and Compress PLY documents on .NET Framework, .NET Core, Mono....file via the constructor of Scene class Define the output path...instance of SaveOptions Call the Scene.Save method with object System...
Sample Java generate point cloud code for VRML file. Use this example code to generate point cloud to VRML file within any Web or Desktop Java based application....file via the constructor of Scene class Get pointcloud object...using Merge method Call the Scene.Save method with object System...
Sample Java generate point cloud code for DXF file. Use this example code to generate point cloud to DXF file within any Web or Desktop Java based application....file via the constructor of Scene class Get pointcloud object...using Merge method Call the Scene.Save method with object System...
Sample Java generate point cloud code for FBX file. Use this example code to generate point cloud to FBX file within any Web or Desktop Java based application....file via the constructor of Scene class Get pointcloud object...using Merge method Call the Scene.Save method with object System...
使用 Aspose.3D for .NET API,开发人员可以打开任何受支持的 3D 文件,然后在自定义二进制文件中写入网格。...加载 3D 文件并以自定义二进制格式编写网格编程示例 由 Scene 类中的 RootNode 成员公开的 Accep t方...。 // load a 3D file Scenescene = Scene . FromFile ( "test.fbx"...
C# 源代碼,用於從 .NET Framework、.NET Core、Mono 上的 JT 文檔加載、呈現和添加提取資產。... 通過 Scene 類的構造函數加載 JT 文件- 創建 zip 文件格式對像作為輸出文件格式-...= "template.jt" ; Scenescene = new Scene(file); //輸出為壓縮文件格式,Directory...
Aspose.3D for Java API 支持打开任何受支持的 3D 文档,然后在二进制文件中写入网格。...加载 3D 文件并以自定义二进制格式编写网格编程示例 由 Scene 类中的RootNode成员公开的Accept方法允许访...// load a 3D file Scenescene = new Scene ( MyDir + "test.fbx"...
Convert USDZ & other 3D files using .NET API...NET Core and Mono Export USDZ Scene as DXF with C# Load USDZ file...using a constructor of Scene class Call Scene.Save method Pass output...
Convert USDZ & other 3D files using .NET API...NET Core and Mono Export USDZ Scene as STL with C# Load USDZ file...using a from_file of Scene class Call Scene.save method Pass output...
Convert USDZ & other 3D files using .NET API...NET Core and Mono Export USDZ Scene as AMF with C# Load USDZ file...using a constructor of Scene class Call Scene.Save method Pass output...