C# source code to load, render and Merge ASE documents on .NET Framework, .NET Core, Mono....through the constructor of the Scene class Process usdz files and...generate usdz file Scenescene = new Scene(); int i = 0 ; foreach...
C# source code to load, render and Merge DAE documents on .NET Framework, .NET Core, Mono....through the constructor of the Scene class Process usdz files and...generate usdz file Scenescene = new Scene(); int i = 0 ; foreach...
C# source code to load, render and add extract assets from DAE documents on .NET Framework, .NET Core, Mono....file via the constructor of Scene class Create zip file format...= "template.dae" ; Scenescene = new Scene(file); //The output...
C# source code to load, render and add extract assets from AMF documents on .NET Framework, .NET Core, Mono....file via the constructor of Scene class Create zip file format...= "template.amf" ; Scenescene = new Scene(file); //The output...
C# source code to load, render and add extract assets from U3D documents on .NET Framework, .NET Core, Mono....file via the constructor of Scene class Create zip file format...= "template.u3d" ; Scenescene = new Scene(file); //The output...
C# source code to load, render and add extract assets from STL documents on .NET Framework, .NET Core, Mono....file via the constructor of Scene class Create zip file format...= "template.stl" ; Scenescene = new Scene(file); //The output...
C# source code to load, render and add generate point cloud to OBJ documents on .NET Framework, .NET Core, Mono....file via the constructor of Scene class Get pointcloud object...using Merge method Call the Scene.Save method with object System...
C# source code to load, render and add generate point cloud to PDF documents on .NET Framework, .NET Core, Mono....file via the constructor of Scene class Get pointcloud object...using Merge method Call the Scene.Save method with object System...
使用 Aspose.3D for .NET API,开发人员可以在保存到图像之前对 3D 视图应用视觉效果。这些视觉效果也称为后处理效果或滤镜,它们实时应用于 3D 视图中显示的所有内容。...existing 3D sceneScenescene = Scene . FromFile ( "scene.obj" );...Camera camera = new Camera (); scene . RootNode . CreateChildNode...
Learn how to convert a Torus primitive to mesh...We’ll create a torus in the scene. We initialize an IMeshConvertible...Finally, we add the node to the scene. Installation of Aspose.3D 3D...