C# source code to load, render and Merge RVM documents on .NET Framework, .NET Core, Mono....through the constructor of the Scene class Process usdz files and...generate usdz file Scenescene = new Scene(); int i = 0 ; foreach...
C# source code to load, render and Merge DXF documents on .NET Framework, .NET Core, Mono....through the constructor of the Scene class Process usdz files and...generate usdz file Scenescene = new Scene(); int i = 0 ; foreach...
C# source code to load, render and Merge VRML documents on .NET Framework, .NET Core, Mono....through the constructor of the Scene class Process usdz files and...generate usdz file Scenescene = new Scene(); int i = 0 ; foreach...
C# source code to load, render and Merge 3MF documents on .NET Framework, .NET Core, Mono....through the constructor of the Scene class Process usdz files and...generate usdz file Scenescene = new Scene(); int i = 0 ; foreach...
C# source code to load, render and Merge AMF documents on .NET Framework, .NET Core, Mono....through the constructor of the Scene class Process usdz files and...generate usdz file Scenescene = new Scene(); int i = 0 ; foreach...
C# source code to load, render and Merge STL documents on .NET Framework, .NET Core, Mono....through the constructor of the Scene class Process usdz files and...generate usdz file Scenescene = new Scene(); int i = 0 ; foreach...
C# source code to load, render and Merge 3DS documents on .NET Framework, .NET Core, Mono....through the constructor of the Scene class Process usdz files and...generate usdz file Scenescene = new Scene(); int i = 0 ; foreach...
Aspose.3D for Java 允许使用 VRML 版本1.0。VRML 文件格式已添加到FileFormat类中。Aspose.3D 可以自动检测 VRML 格式,因此在Open方法中通常忽略FileFormat。...// initialize a sceneScenescene = new Scene (); // open Virtual...Language (VRML) file format scene . open ( MyDir + "test.wrl"...
使用 Aspose.3D for Python via .NET,开发人员可以定义具有原始 3D 形状的场景。所有参数化图元将自动转换为网格,同时以任何支持的输出文件格式保存。...threed import FileFormat , Scene from aspose.threed.entities...directory. # Initialize a Scene object scene = Scene () # Create a Box...
C# source code to load, render and add extract assets from 3DS documents on .NET Framework, .NET Core, Mono....file via the constructor of Scene class Create zip file format...= "template.3ds" ; Scenescene = new Scene(file); //The output...