Using Aspose.3D for Java, you can set of get radius of a sphere....// initialize a sceneScenescene = new Scene (); // initialize...); // add sphere to the scenescene . getRootNode (). createChildNode...
Convert USD & other 3D files using .NET API...NET Core and Mono Export USD Scene as 3DS with C# Load USD file...using a from_file of Scene class Call Scene.save method Pass output...
Convert USD & other 3D files using .NET API...NET Core and Mono Export USD Scene as X with C# Load USD file using...using a from_file of Scene class Call Scene.save method Pass output...
Learn how to convert a Torus primitive to mesh...We’ll create a torus in the scene. We initialize an IMeshConvertible...Finally, we add the node to the scene. Installation of Aspose.3D 3D...
C# source code to load, render and Merge RVM documents on .NET Framework, .NET Core, Mono....through the constructor of the Scene class Process usdz files and...generate usdz file Scenescene = new Scene(); int i = 0 ; foreach...
C# source code to load, render and Merge DXF documents on .NET Framework, .NET Core, Mono....through the constructor of the Scene class Process usdz files and...generate usdz file Scenescene = new Scene(); int i = 0 ; foreach...
C# source code to load, render and Merge VRML documents on .NET Framework, .NET Core, Mono....through the constructor of the Scene class Process usdz files and...generate usdz file Scenescene = new Scene(); int i = 0 ; foreach...
C# source code to load, render and Merge 3MF documents on .NET Framework, .NET Core, Mono....through the constructor of the Scene class Process usdz files and...generate usdz file Scenescene = new Scene(); int i = 0 ; foreach...
C# source code to load, render and Merge AMF documents on .NET Framework, .NET Core, Mono....through the constructor of the Scene class Process usdz files and...generate usdz file Scenescene = new Scene(); int i = 0 ; foreach...
C# source code to load, render and Merge STL documents on .NET Framework, .NET Core, Mono....through the constructor of the Scene class Process usdz files and...generate usdz file Scenescene = new Scene(); int i = 0 ; foreach...