There are several Scene.open method overloads or Scene class constructor overloads that accept LoadOptions instance....are several Scene.open method overloads or Scene class constructor...); // initialize Scene class object var scene = new aspose . threed...
Aspose.3D for Node.js via Java 提供了AmfSaveOptions类,允许您根据需要设置压缩的布尔值。...格式文件的完整功能: var scene = new aspose . threed . Scene (); var box =...threed . Box (); var node = scene . getRootNode (). createChildNode...
使用 Aspose.3D for Python via .NET API,开发人员可以为任何受支持的 3D 文件中的所有网格构建切线和二项式数据。...一个方法将 Scene 类对象作为参数,另一个方法将 Mesh 类对象作为参数,如下代码示例所示:...threed import FileFormat , Scene from aspose.threed.entities...
使用 Aspose.3D for .NET,您可以设置球体的获取半径。为了获取或设置半径,您可以使用Sphere类的半径属性。以下是设置球体半径的代码示例。...NET // Create a SceneScenescene = new Scene (); // Set Sphere...get or set radius of Sphere) scene . RootNode . CreateChildNode...
Sample code for ASE to USDZ C# conversion. Use API example code for batch ASE files to USDZ conversion within VB.NET, Asp.NET or any .NET based application....the constructor of Scene class Call the Scene.Save method with...extension is an Autodesk ASCII Scene Export file format that is an...
C# source code to load, render and Merge GLB documents on .NET Framework, .NET Core, Mono....through the constructor of the Scene class Process usdz files and...generate usdz file Scenescene = new Scene(); int i = 0 ; foreach...
C# source code to load, render and Merge GLTF documents on .NET Framework, .NET Core, Mono....through the constructor of the Scene class Process usdz files and...generate usdz file Scenescene = new Scene(); int i = 0 ; foreach...
C# source code to load, render and Merge JT documents on .NET Framework, .NET Core, Mono....through the constructor of the Scene class Process usdz files and...generate usdz file Scenescene = new Scene(); int i = 0 ; foreach...
C# source code to load, render and Merge PDF documents on .NET Framework, .NET Core, Mono....through the constructor of the Scene class Process usdz files and...generate usdz file Scenescene = new Scene(); int i = 0 ; foreach...