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mesh

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  1. Node.js 3D Document Processing API | products.a...

    Node.js library to create read convert and modify 3D files in Windows Forms Web Services and Mono applications... Scene Mesh Node Transform Property Extrusions...modeling Mesh Optimization Draco Compression Manifold Mesh Mesh Boolean...

    products.aspose.com/3d/nodejs-java/
  2. Add Blind Watermark Verification to FBX File Fo...

    Sample Java blind watermark verification code for FBX file. Use this example code to add blind watermark verification to FBX file within any Web or Desktop Java based application....constructor of Scene class Get the mesh class of Aspose.3D Add password...node) -> { Entity mesh = node.getEntity(); if (mesh != null ) { text[...

    products.aspose.com/3d/java/verify-watermark/fbx/
  3. Add Blind Watermark Verification to PDF File Fo...

    Sample Java blind watermark verification code for PDF file. Use this example code to add blind watermark verification to PDF file within any Web or Desktop Java based application....constructor of Scene class Get the mesh class of Aspose.3D Add password...node) -> { Entity mesh = node.getEntity(); if (mesh != null ) { text[...

    products.aspose.com/3d/java/verify-watermark/pdf/
  4. Add Blind Watermark Verification to U3D File Fo...

    Sample Java blind watermark verification code for U3D file. Use this example code to add blind watermark verification to U3D file within any Web or Desktop Java based application....constructor of Scene class Get the mesh class of Aspose.3D Add password...node) -> { Entity mesh = node.getEntity(); if (mesh != null ) { text[...

    products.aspose.com/3d/java/verify-watermark/u3d/
  5. Extract Assets from X File Formats via .NET | p...

    C# source code to load, render and add extract assets from X documents on .NET Framework, .NET Core, Mono....Entities) { if (entity is Mesh) Save((Mesh)entity, node.Name); }...Save((Texture)obj); } else if (obj is Mesh) { Save((Mesh)obj, null ); } else if...

    products.aspose.com/3d/net/extractor/x/
  6. Extract Assets from ASE File Formats via .NET |...

    C# source code to load, render and add extract assets from ASE documents on .NET Framework, .NET Core, Mono....Entities) { if (entity is Mesh) Save((Mesh)entity, node.Name); }...Save((Texture)obj); } else if (obj is Mesh) { Save((Mesh)obj, null ); } else if...

    products.aspose.com/3d/net/extractor/ase/
  7. 合并 3D 文件中的网格|Documentation

    开发人员可以将多个网格合并为一个有效的网格。它们可能会将 3D 场景的所有网格、一个节点或一组节点转换为单个网格。为了实现这一点,在 Aspose.ThreeD.Entities.PolygonModifier类中有三个MergeMesh成员。...PolygonModifier 类中有几个 merge_mesh 成员。 下面的代码示例将场景的所有网格合并到单个有效网格中。...merge all meshes mesh = a3d . PolygonModifier . merge_mesh ( scene...

    docs.aspose.com/3d/zh/python-net/merge-meshes-i...
  8. Extract Assets from GLB File Formats via .NET |...

    C# source code to load, render and add extract assets from GLB documents on .NET Framework, .NET Core, Mono....Entities) { if (entity is Mesh) Save((Mesh)entity, node.Name); }...Save((Texture)obj); } else if (obj is Mesh) { Save((Mesh)obj, null ); } else if...

    products.aspose.com/3d/net/extractor/glb/
  9. Extract Assets from U3D File Formats via .NET |...

    C# source code to load, render and add extract assets from U3D documents on .NET Framework, .NET Core, Mono....Entities) { if (entity is Mesh) Save((Mesh)entity, node.Name); }...Save((Texture)obj); } else if (obj is Mesh) { Save((Mesh)obj, null ); } else if...

    products.aspose.com/3d/net/extractor/u3d/
  10. Extract Assets from DAE File Formats via .NET |...

    C# source code to load, render and add extract assets from DAE documents on .NET Framework, .NET Core, Mono....Entities) { if (entity is Mesh) Save((Mesh)entity, node.Name); }...Save((Texture)obj); } else if (obj is Mesh) { Save((Mesh)obj, null ); } else if...

    products.aspose.com/3d/net/extractor/dae/