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mesh

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  1. C# .NET 3D Document Processing API | products.a...

    C# VB.NET ASP.NET library to create read convert and modify 3D files in Windows Forms Web Services and Mono applications... Scene Mesh Node Transform Property Extrusions...modeling Mesh Optimization Draco Compression Manifold Mesh Mesh Boolean...

    products.aspose.com/3d/net/
  2. Add Blind Watermark Verification to USDZ File F...

    C# source code to load, render and add blind Watermark Verification to USDZ documents on .NET Framework, .NET Core, Mono....constructor of Scene class Get the mesh class of Aspose.3D Add password...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/net/verify-watermark/usdz/
  3. Add Blind Watermark Verification to DAE File Fo...

    C# source code to load, render and add blind Watermark Verification to DAE documents on .NET Framework, .NET Core, Mono....constructor of Scene class Get the mesh class of Aspose.3D Add password...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/net/verify-watermark/dae/
  4. Add Blind Watermark Verification to 3MF File Fo...

    C# source code to load, render and add blind Watermark Verification to 3MF documents on .NET Framework, .NET Core, Mono....constructor of Scene class Get the mesh class of Aspose.3D Add password...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/net/verify-watermark/3mf/
  5. Add Blind Watermark Verification to OBJ File Fo...

    C# source code to load, render and add blind Watermark Verification to OBJ documents on .NET Framework, .NET Core, Mono....constructor of Scene class Get the mesh class of Aspose.3D Add password...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/net/verify-watermark/obj/
  6. Extract Assets from FBX File Formats via .NET |...

    C# source code to load, render and add extract assets from FBX documents on .NET Framework, .NET Core, Mono....Entities) { if (entity is Mesh) Save((Mesh)entity, node.Name); }...Save((Texture)obj); } else if (obj is Mesh) { Save((Mesh)obj, null ); } else if...

    products.aspose.com/3d/net/extractor/fbx/
  7. Extract Assets from DXF File Formats via .NET |...

    C# source code to load, render and add extract assets from DXF documents on .NET Framework, .NET Core, Mono....Entities) { if (entity is Mesh) Save((Mesh)entity, node.Name); }...Save((Texture)obj); } else if (obj is Mesh) { Save((Mesh)obj, null ); } else if...

    products.aspose.com/3d/net/extractor/dxf/
  8. Extract Assets from 3MF File Formats via .NET |...

    C# source code to load, render and add extract assets from 3MF documents on .NET Framework, .NET Core, Mono....Entities) { if (entity is Mesh) Save((Mesh)entity, node.Name); }...Save((Texture)obj); } else if (obj is Mesh) { Save((Mesh)obj, null ); } else if...

    products.aspose.com/3d/net/extractor/3mf/
  9. Extract Assets from OBJ File Formats via .NET |...

    C# source code to load, render and add extract assets from OBJ documents on .NET Framework, .NET Core, Mono....Entities) { if (entity is Mesh) Save((Mesh)entity, node.Name); }...Save((Texture)obj); } else if (obj is Mesh) { Save((Mesh)obj, null ); } else if...

    products.aspose.com/3d/net/extractor/obj/
  10. Add Blind Watermark Verification to FBX File Fo...

    C# source code to load, render and add blind Watermark Verification to FBX documents on .NET Framework, .NET Core, Mono....constructor of Scene class Get the mesh class of Aspose.3D Add password...node) => { var mesh = node.GetEntity<Mesh>(); if (mesh != null ) {...

    products.aspose.com/3d/net/verify-watermark/fbx/