Sample code for DXF to 3DS C# conversion. Use API example code for batch DXF files to 3DS conversion within VB.NET, Asp.NET or any .NET based application....camera locations, Mesh data, lighting information, viewport configurations...
Sample code for DGN to U3D conversion. Use API example code for batch DGN files to U3D conversion....information such as triangle meshes, lighting, shading, motion data, lines...
Sample code for PLT to U3D conversion. Use API example code for batch PLT files to U3D conversion....information such as triangle meshes, lighting, shading, motion data, lines...
Sample code for U3D to GLB C# conversion. Use API example code for batch U3D files to GLB conversion within VB.NET, Asp.NET or any .NET based application....information such as triangle meshes, lighting, shading, motion data, lines...
Sample code for PLT to 3DS conversion. Use API example code for batch PLT files to 3DS conversion....camera locations, Mesh data, lighting information, viewport configurations...
Sample code for DWF to U3D C# conversion. Use API example code for batch DWF files to U3D conversion within VB.NET, Asp.NET or any .NET based application....information such as triangle meshes, lighting, shading, motion data, lines...
Sample code for U3D to DWFX C# conversion. Use API example code for batch U3D files to DWFX conversion within VB.NET, Asp.NET or any .NET based application....information such as triangle meshes, lighting, shading, motion data, lines...
Sample code for IGES to U3D conversion. Use API example code for batch IGES files to U3D conversion....information such as triangle meshes, lighting, shading, motion data, lines...
Sample code for CGM to U3D C# conversion. Use API example code for batch CGM files to U3D conversion within VB.NET, Asp.NET or any .NET based application....information such as triangle meshes, lighting, shading, motion data, lines...
Sample code for COLLADA to U3D C# conversion. Use API example code for batch COLLADA files to U3D conversion within VB.NET, Asp.NET or any .NET based application....information such as triangle meshes, lighting, shading, motion data, lines...