Sample code for U3D to GLTF C# conversion. Use API example code for batch U3D files to GLTF conversion within VB.NET, Asp.NET or any .NET based application....information such as triangle meshes, lighting, shading, motion data, lines...
Sample code for U3D to DICOM conversion. Use API example code for batch U3D files to DICOM conversion....information such as triangle meshes, lighting, shading, motion data, lines...
Sample code for CGM to U3D conversion. Use API example code for batch CGM files to U3D conversion....information such as triangle meshes, lighting, shading, motion data, lines...
Sample code for DWFX to U3D conversion. Use API example code for batch DWFX files to U3D conversion....information such as triangle meshes, lighting, shading, motion data, lines...
Sample code for U3D to JPEG C# conversion. Use API example code for batch U3D files to JPEG conversion within VB.NET, Asp.NET or any .NET based application....information such as triangle meshes, lighting, shading, motion data, lines...
Sample code for U3D to JPEG2000 conversion. Use API example code for batch U3D files to JPEG2000 conversion....information such as triangle meshes, lighting, shading, motion data, lines...
Sample code for DWFX to 3DS conversion. Use API example code for batch DWFX files to 3DS conversion....camera locations, Mesh data, lighting information, viewport configurations...
Sample Java conversion code for U3D format to GLTF file. Use this example code to convert U3D to GLTF within any Web or Desktop Java based application....information such as triangle meshes, lighting, shading, motion data, lines...
Sample Java conversion code for GLTF format to U3D file. Use this example code to convert GLTF to U3D within any Web or Desktop Java based application....information such as triangle meshes, lighting, shading, motion data, lines...
Sample code for SVG to U3D C# conversion. Use API example code for batch SVG files to U3D conversion within VB.NET, Asp.NET or any .NET based application....information such as triangle meshes, lighting, shading, motion data, lines...