FrontFace RenderState.FrontFace property Gets or sets which order is front face. public FrontFace FrontFace { get ; s......3D DestinationBlendFact PolygonMode...
DepthBits RenderParameters.DepthBits property Gets or sets how many bits will be used by depth buffer. public int Dep......3D ColorBits DoubleBuffering English...
WidthSegments Plane.WidthSegments property Gets or sets the width segments. public int WidthSegments { get ; set ; } ......3D Width ToMesh English Русский...
ThetaStart Sphere.ThetaStart property Gets or sets the theta start. public double ThetaStart { get ; set ; } Property......3D ThetaLength WidthSegments English...
PhiLength Sphere.PhiLength property Gets or sets the length of the phi. public double PhiLength { get ; set ; } Prope......3D HeightSegments PhiStart English...
ApertureMode Camera.ApertureMode property Gets or sets the camera’s aperture mode public ApertureMode ApertureMode { ......3D Camera AspectRatio English Русский...
Width Camera.Width property Gets or sets the view plane’s width measured in inches public double Width { get ; set ; ......3D ProjectionType MoveForward English...
CopyTo VertexElementVector4.CopyTo method Copies data to specified element public void CopyTo ( VertexElementVector4 ......3D Clear SetData English Русский...
FarPlane Frustum.FarPlane property Gets or sets the frustum’s far plane distance. public double FarPlane { get ; set ......3D Direction LookAt English Русский...
PointCloud PlySaveOptions.PointCloud property Export the scene as point cloud, the default value is false. public boo......3D NormalComponents PositionComponents...