Create ZIP archives from POTX files in C#. Package one or multiple files, preserve names and related assets, and optionally protect the ZIP with AES....CreateEntries when a prepared directory tree should be added recursively...
Create ZIP archives from PPTX files in C#. Package one or multiple files, preserve names and related assets, and optionally protect the ZIP with AES....CreateEntries when a prepared directory tree should be added recursively...
Create ZIP archives from CSV files in C#. Package one or multiple files, preserve names and related assets, and optionally protect the ZIP with AES....CreateEntries when a prepared directory tree should be added recursively...
Create ZIP archives from PDF files in C#. Package one or multiple files, preserve names and related assets, and optionally protect the ZIP with AES....CreateEntries when a prepared directory tree should be added recursively...
Create ZIP archives from HTM files in C#. Package one or multiple files, preserve names and related assets, and optionally protect the ZIP with AES....CreateEntries when a prepared directory tree should be added recursively...
Create ZIP archives from PPSX files in C#. Package one or multiple files, preserve names and related assets, and optionally protect the ZIP with AES....CreateEntries when a prepared directory tree should be added recursively...
Create ZIP archives from SVG files in C#. Package one or multiple files, preserve names and related assets, and optionally protect the ZIP with AES....CreateEntries when a prepared directory tree should be added recursively...
Create ZIP archives from ICS files in C#. Package one or multiple files, preserve names and related assets, and optionally protect the ZIP with AES....CreateEntries when a prepared directory tree should be added recursively...
Create ZIP archives from STL files in C#. Package one or multiple files, preserve names and related assets, and optionally protect the ZIP with AES....CreateEntries when a prepared directory tree should be added recursively...
Create ZIP archives from GLB files in C#. Package one or multiple files, preserve names and related assets, and optionally protect the ZIP with AES....CreateEntries when a prepared directory tree should be added recursively...