Create ZIP archives from FB2 files in C#. Package one or multiple files, preserve names and related assets, and optionally protect the ZIP with AES....CreateEntries when a prepared directory tree should be added recursively...
Create ZIP archives from PLY files in C#. Package one or multiple files, preserve names and related assets, and optionally protect the ZIP with AES....CreateEntries when a prepared directory tree should be added recursively...
Create ZIP archives from CMX files in C#. Package one or multiple files, preserve names and related assets, and optionally protect the ZIP with AES....CreateEntries when a prepared directory tree should be added recursively...
Create ZIP archives from EPS files in C#. Package one or multiple files, preserve names and related assets, and optionally protect the ZIP with AES....CreateEntries when a prepared directory tree should be added recursively...
Create ZIP archives from RTF files in C#. Package one or multiple files, preserve names and related assets, and optionally protect the ZIP with AES....CreateEntries when a prepared directory tree should be added recursively...
Create ZIP archives from GIF files in C#. Package one or multiple files, preserve names and related assets, and optionally protect the ZIP with AES....CreateEntries when a prepared directory tree should be added recursively...
Create ZIP archives from PLT files in C#. Package one or multiple files, preserve names and related assets, and optionally protect the ZIP with AES....CreateEntries when a prepared directory tree should be added recursively...
Create ZIP archives from XLTX files in C#. Package one or multiple files, preserve names and related assets, and optionally protect the ZIP with AES....CreateEntries when a prepared directory tree should be added recursively...
Create ZIP archives from MOBI files in C#. Package one or multiple files, preserve names and related assets, and optionally protect the ZIP with AES....CreateEntries when a prepared directory tree should be added recursively...
Create ZIP archives from U3D files in C#. Package one or multiple files, preserve names and related assets, and optionally protect the ZIP with AES....CreateEntries when a prepared directory tree should be added recursively...