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polygons

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  1. NNNransformation to the Node|Documentation

    TSR (Translation/Scaling/Rotation) are most commonly used in 3D scenario, we provided a class Transform to access these in Aspose.3D....Common class create mesh using polygon builder method to set mesh...Common class create mesh using polygon builder method to set mesh...

    docs.aspose.com/3d/tr/python-net/adding-transfo...
  2. Lägga till omvandling i noden|Documentation

    TSR (översättning/skalning/rotation) används oftast i 3D scenario, vi tillhandahöll en klass Transform för att komma åt dessa i Aspose. 3D....Common class create mesh using polygon builder method to set mesh...Common class create mesh using polygon builder method to set mesh...

    docs.aspose.com/3d/sv/net/adding-transformation...
  3. Aدينغ رانسفورميشن إلى oode|Documentation

    Aspose.3D for Java API لديه دعم لتدوير الكائنات في مساحة 3D. هناك ثلاث طرق لتعريف دوران الكائن بمساحة 3D وزوايا Euler و Quaternion والمصفوفة المخصصة ، وكلها مدعومة بفئة التحويل....Common class create mesh using polygon builder method to set mesh...Common class create mesh using polygon builder method to set mesh...

    docs.aspose.com/3d/ar/java/adding-transformatio...
  4. Aggiunta della trasformazione al nodo|Documenta...

    Aspose.3D for Java API supporta la rotazione degli oggetti nello spazio 3D. Esistono tre modi per definire la rotazione dell'oggetto nello spazio 3D, angoli di Eulero, Quaternion e Custom Matrix, tutti supportati dalla classe Transform....Common class create mesh using polygon builder method to set mesh...Common class create mesh using polygon builder method to set mesh...

    docs.aspose.com/3d/it/java/adding-transformatio...
  5. Convert USD to OBJ via Python | products.aspose...

    Convert USD & other 3D files using .NET API...Interchange File) USD TO PLY (Polygon File Format) USD TO RVM (AVEVA...possible through OBJ files. Both polygonal geometry like points, lines...

    products.aspose.com/3d/python-net/conversion/us...
  6. Overview of Annotations|Aspose.PDF for C++

    Check out the list of possible annotations you can work with using Aspose.PDF for C++....Circle annotation Polygon (PDF 1.5) Polygon annotation PolyLine...

    docs.aspose.com/pdf/cpp/overview-of-annotations/
  7. Set up normals or UV on the Cube and Add Materi...

    Aspose içinde bir ağ üzerinde normaller veya uv verileri nasıl oluşturulur. 3D....3D vertex/polygon/edge noktalarını kontrol etmek...Common class create mesh using polygon builder method to set mesh...

    docs.aspose.com/3d/tr/net/set-up-normals-or-uv-...
  8. Adición de transformación al nodo|Documentation

    TSR (Traducción/Escalado/Rotación) se usan más comúnmente en el escenario 3D, proporcionamos una clase Transform para acceder a estos en Aspose.3D....Common class create mesh using polygon builder method to set mesh...Common class create mesh using polygon builder method to set mesh...

    docs.aspose.com/3d/es/python-net/adding-transfo...
  9. Настройте нормали или UV на Cube и добавьте мат...

    Aspose.3D for Java предлагает управлять нормалями и УФ на геометрических фигурах. Сетка хранит ключевые свойства для каждой вершины, положения в пространстве и его нормали, известной как вектор, перпендикулярный исходной поверхности. Нормаль является основным для отсчетов затенения и должна быть единичным вектором. Большинство форматов сетки также поддерживают некоторую форму УФ-координат, которые являются отдельным 2D представлением сетки, «развернутой», чтобы показать, какую часть двумерной текстурной карты применять к различным многоугольникам сетки....Common class create mesh using polygon builder method to set mesh...Indices of the uvs per each polygon int [] uvsId = new int [] {...

    docs.aspose.com/3d/ru/java/set-up-normals-or-uv...
  10. Imposta normali o UV su Cube e aggiungi materia...

    Aspose.3D for Java offerte per gestire normali e UV sulle forme geometriche. Una mesh memorizza le proprietà della chiave per ogni vertice, la posizione nello spazio e la sua normale, nota come vettore perpendicolare alla superficie originale. La normalità è maggiore per i conteggi delle ombreggiature e dovrebbe essere un vettore unitario. La maggior parte dei formati mesh supporta anche una qualche forma di coordinate UV che sono una rappresentazione 2D separata della mesh "spiegata" per mostrare quale parte di una mappa texture bidimensionale applicare a diversi poligoni della mesh....Common class create mesh using polygon builder method to set mesh...Indices of the uvs per each polygon int [] uvsId = new int [] {...

    docs.aspose.com/3d/it/java/set-up-normals-or-uv...